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Description |
This is a mod which completely removes non-magical abilities for humans. It also makes magic much more flexible and powerful compared to physical abilities.
Techs of any kind (Sword, Martial, Gun) can't be learned and nobody starts with any learned. Using Swords, Punch, or Guns don't grow any stats, though using heavy weapons (Lasers, Bazookas, Machine Guns) and mystic weapons and abilities does produce some stat growth and excellent WP growth.
Every human and mystic starts with a few spells. Most have gifts as well. The Evil school of magic is now learnable if you have the gift for it and one of the spells.
Items were changed a lot, see the readme. The ThunderCharm bug was fixed. In general it might not be a good idea to slap a PoweredSuit and DefendWear on someone and call it a day - other armors are more competitive with these two, especially those that can't be bought.
No changes were made to any enemies.
A few bugs were fixed with monster forms and dodge ability sparking.
Mystics and Mecs were rebalanced both in stats and equipment. MysticMail is now the third best torso armor in the game behind PlutoArmor and GoldenFleece, with the best Force and Status defense of any torso armor.
The full details are in the readme.
Thanks goes out to Zaraktheus, Erroneous Waylay, x_loto, and NeoElfboy for their work on finding and documenting the data used to make this hack; and to Xenesis of warsworldnews.com for hosting my forums.
If you want the source files, download them from the Biolab:
http://biolab.warsworldnews.com/viewtopic.php?f=6&t=278 |
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