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Description |
This hack is designed to revive an old classic with some new balance features and a much higher difficulty.
Changes:
-Enemy stats generally increased, particularly their damage.
-More thorough redesigns for late-game enemies and bosses.
-Merchants now enhance the party's item drop rates by an average of 50% and increase gold by an average of 25%. They can also use Falcon Sword, have substantially improved stats, and can wear much more equipment than in the original game. Plus they can activate almost any spell-casting weapon in the game (and there are more of these than in the original game).
-Wizard's early game spells, spell learning rate, and agility have been improved substantially, but their late game performance is largely the same as before.
-Soldiers now gain bonus defense equal to level/2+2.
-Fighters now have more claws and are more offensively oriented.
-Pilgrims now have better physical damage output.
-Goof-Offs now have improved equipment selection and stats, though still don't perform optimally in combat.
-It is now possible to class change into Goof-Off.
-Equipment re-balance plus NEW equipment, such as the evasion-granting Dark Robe, the fire-resistant Wool Robe, the crit and miss rate altering Gambler's Turban, the powerful Icespears casting Fangs of Fenrir claw, the luck granting Blessed Helmet, and more! (see below for more details)
-New drops from enemies and higher drop rates across the board (see below for details)
-Class changing from a 0 MP class to a class that gains MP now starts you with an amount of MP based on your Intelligence.
-Golden Claw curse is now only in effect in the room it is found in and the claw casts Bang when used in combat.
-Parry/Fight and Hero's 8 spells bugs removed.
-Cursed equipment is no longer destroyed when uncursed, and has also been made more useful, having some new, powerful, and unique effects to accompany their downsides (see equipment lists for details).
-When enemies are immune to a spell, flavor text now informs you that the enemy is immune.
-Seeds of Vitality and Intelligence now grant HP and MP proportional to the Vitality and Intelligence they give.
-And much more!
Class, Equipment,
and Enemy Drop Information
==New in v2.2.0==
-Endgame boss gauntlet made *slightly* less difficult
-Fighter's endgame HP improved
-Wizard's endgame HP and agility improved
-Goof-Off's stat growth and equipment options greatly improved
-Various Pilgrim spell MP cost reductions
-Zombie Slasher and Dragon Killer bonuses reworked
-Golden Crown, Dark Robe, and Shield of Strength now offer some resistances
-Cursed equipment rebalance
-Some other minor class and equipment rebalance
-The king of Romaly no longer reclaims his crown
-Staff of Change can now turn you into an elf (bugfix from the original game)
==New in v2.2.1==
-Fixed a bug where a confused ally would sometimes cause errors.
==New in v2.2.2==
-Fixed a bug where Soldier wrongly couldn't use some equipment. |
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