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Description |
Final Fantasy 6 has a battle system. It uses a hit system to determinate if an attack hit or miss in battle. Unfortunately, it is bugged and half functional.
All characters and monsters have physical and magical evasion. Because of a bug, only the magical evasion is used. The physical evasion is ignored.
The hit system has incoherent priorities over status. As example, Vanish has priority over Reflect. Any magical attack will always hit and the Reflect status will be fully ignored.
This patch replaces the hit system with a new one. It uses different algorithms, different priorities over status and fixes all mentioned bugs. Hopefully, it should be a better one. |
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