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NeoRHDN - Games - Game Information

Super Game Boy
Super Nintendo
TitleSuper Game Boy
Alt Title
GenreApplication
Release Date14 June 1994
PlatformSuper Nintendo
ROM InformationROM Information
ROM MapROM Map
RAM MapRAM Map
Table FileTable File
Hacking NotesHacking Notes
TutorialsTutorials
Last Modified2023-12-26 09:18:49
Game Description
The Super Game Boy is a game accessory that plays original monochrome Game Boy games as well as black Game Boy Color games using the SNES console as an input interface with audio and video output display to the TV. The focal point was allowing players finally being able to play Game Boy games on a more accessible bigger screen, as well as having the ability to assign all 4 of the monochrome palettes to a 15-BIT value.

Games could also be developed to take advantage of the additional functions of the SNES, though they were almost completely wasted in games. Most developers just opted to throw up a border and palettes that were often incomplete and weren’t very good, as well as often locking out the player from changing palettes and or controller settings. Games could allow up to 4 players to play limited modes by plugging in a SNES Multitap accessory allowing Bomberman deathmatches, Street Fighter 2 tournaments and even the more obscure turn-based board games would be setup to work without passing a single controller to other players.

A small number of games offered alternate soundtracks using the SGB sound driver, games even uploaded their custom own sound samples and that was much less common. Only one game, Space Invaders actually uploaded an early version of the game running in the SGB’s RAM. The ability to write custom hooks in both RAM and ROM were also possible though never actually used in any meaningful way.
Content
Hacks
TitleCategoryDate
Disable Game EnhancementsImprovement2023-04-29
Official Nintendo System PalettesImprovement2023-04-21
Boot Into Games on the First FrameBug Fix2022-11-28
Enable Scanline Interlacing ModeImprovement2022-11-24
Press L for SPEEDImprovement2021-02-08
Enable Palette and Controller SettingsImprovement2021-02-05
Enable Unused Unfinished OBJ_TRN modeImprovement2021-02-02
 


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