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NeoRHDN - Games - Game Information

Dragon Ball Z III: Ressen Jinzou Ningen
Nintendo Entertainment System
TitleDragon Ball Z III: Ressen Jinzou Ningen
Alt TitleDragon Ball Z III: Killer Androids
GenreRole Playing
Release Date07 August 1992
PlatformNintendo Entertainment System
ROM InformationROM Information
ROM MapROM Map
RAM MapRAM Map
Table FileTable File
Hacking NotesHacking Notes
TutorialsTutorials
Last Modified2017-01-26 23:14:16
Game Description
Dragon Ball Z III: Ressen Jinzou Ningen follows the storyline of Dragon Ball Z, from after the defeat of Freeza through the entire Androids saga.

DBZ 2 was not that much of an improvement in gameplay, and was really only there to continue telling the story of Dragon Ball Z, which is really all that most kids probably cared about. It added an Auto-Battle mode, and a card-based encounter rate system.

The best addition of the game is the sped-up battle sequences. The first two games, every single attack consisted of: face each other, circle around each other twice, rush in and attack, rush out, rush in and attack, rush out, rush in for a finishing blow. Every attack by every combatant played out like this. Now things are incredibly streamlined, where they just hit each other, and dancing around is reserved solely for important story line battles. Even the battle text is removed, leaving you with only the fast-paced battle to watch. And you can actually see the enemies' HP now!

Cards no longer give you a boost in attack power when you match the symbols to the characters. Instead, you use those cards for your special attacks now. You've got your standard power attack, as well as some stronger attacks that use up Ki. And the symbols that match your characters actually flash, meaning no more memorizing complicated kanji for every single member of your party! Instead of defense values in the lower-right of your card, you now have little symbols that do special things in (or out of) battle. Like, when you use a Heart card, you can refill your energy, or when you use a Card-looking card, you can change the values of one or more cards. It's actually explained in the Help menu in-game, which is amazing and very welcome.

This means that you can actually heal yourself, without hovering around a heal station or using up your items that you may not ever get back! Or, in DBZ2, using that useless Bulma card every single round! It's pretty handy. You can move any number of spaces, like if you play a 5 card, you can move only two spaces if you want to.
Content
Documents
TitleCategoryDate
Dragonball Z 3: Killer Androids ASM Source CodeSource Code2006-10-08
 
Translations
TitleCategoryDate
Dragon Ball Z III: Ressen Jinzou Ningen (ES)Addendum2017-09-18
Dragon Ball Z III: Ressen Jinzou Ningen (ES)Fully Playable2012-03-10
Dragon Ball Z III: Ressen Jinzou Ningen (EN)Fully Playable2007-04-29
Dragon Ball Z III: Ressen Jinzou Ningen (EN)Unfinished2000-09-26
 



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