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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Gunstar Heroes Disassembly | lory1990 | This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K. | Source Code | GEN | Gunstar Heroes | 1.0 | Adv | 2016-03-09 |
Road Rash II Disassembly | lory1990 | Disassembly of Road Rash II for Sega Genesis | Source Code | GEN | Road Rash II | 1.0 | Adv | 2016-03-09 |
Mega Man III Hacking Documents | kuja killer | This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja kil... | Game Specific | NES | Mega Man 3 | 1.0 | Int | 2016-03-04 |
FF3 $7E5000 source code | abw | Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and w... | Source Code | SNES | Final Fantasy III | 1.0 | Adv | 2016-02-13 |
Super Metroid Mod Manual | begrimed | A massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners... | Game Specific | SNES | Super Metroid | 1.0 | Beg | 2016-02-13 |
Mega Man X3 Decompression Routine | Euclid | A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly. | Game Specific | SNES | Mega Man X3 | 31.1.06 | Adv | 2016-01-31 |
Contra - Hacking Guide | Trax | This is a comprehensive hacking guide for the US version of Contra on the NES. This document is mean... | Game Specific | NES | Contra | 1.0 | Beg | 2016-01-29 |
Bomberman II Level Hacking | DANGER X | A small document with some hex values of the game levels: -Enemies Values -Enemies data -Stage ... | Game Specific | NES | Bomberman II | 1.0 | Beg | 2015-12-16 |
Moon Crystal hex values | DANGER X | Documents contains -boss Hp -all Object values (bats, flames, platforms, switches, birds) -all ... | Game Specific | NES | Moon Crystal | 1.0 | Beg | 2015-11-26 |
Kinnikuman characters hex values | DANGER X | A document with all the fighter values. Punch, kick damage, speed and much more. | Game Specific | NES | M.U.S.C.L.E. | 1.0 | Beg | 2015-11-10 |
Hiryuu no ken 3 allies & opponents hex values | DANGER X | It contains all the values for your characters and enemies from 1 on 1 fights. fighting style &am... | Game Specific | NES | Hiryuu no Ken III: 5 Nin no Ryuu Senshi | 1.0 | Beg | 2015-10-13 |
Bomberman Level Hacking | DANGER X | A small document with some hex values of the game levels: -enemies values -power ups values -enem... | Game Specific | NES | Bomberman | 1.0 | Beg | 2015-09-28 |
Anomie's S-DSP Doc | Anomie | Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is ge... | Hardware Info. | SNES | N/A | 1212 | Adv | 2015-09-28 |
DuckTales2 full disassembly + .idb base | Ti | named 95% functions and variables + some comments. separate code file(.asm) + resources files. ... | Source Code | NES | DuckTales 2 | 1.0 | Adv | 2015-09-20 |
FF3us Animation Scripts | Everything | This is a dump of the animation scripts code made with an utility coded by [i]Everything[/i]. Not al... | Game Specific | SNES | Final Fantasy III | 1.0 | Int | 2015-09-18 |
Balloon Fight Level Hacking | Quick Curly | This collection of documents is intended to cover a range of ROM hacking related topics and aspects ... | Game Specific | NES | Balloon Fight | 1.1 | Int | 2015-08-05 |
FF1 Disassembly | Disch | Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble. ... | Source Code | NES | Final Fantasy | 1.0 | Adv | 2015-06-05 |
How to Hack Experience Levels | tcaud | Step-by-step guide to hacking experience levels in games that have them. | Miscellaneous | Multiple | Multiple Games | 1.0 | Beg | 2015-06-04 |
Capcom MMC3 Sound Engine Information | za909 | Here is some information regarding MMC3 Sound channels | Audio Hacking | NES | N/A | 1.0 | Adv | 2015-05-27 |
Zelda II Music Document | Optomon | This document describes the music data for ZELDA II, with details on how to read and modify it. | Game Specific | NES | Zelda II: The Adventure of Link | 0.5 | Adv | 2015-05-25 |
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