Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
Gunstar Heroes Disassembly |
lory1990 |
This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K. |
Source Code |
GEN |
Gunstar Heroes |
1.0 |
Adv |
2016-03-09 |
Road Rash II Disassembly |
lory1990 |
Disassembly of Road Rash II for Sega Genesis |
Source Code |
GEN |
Road Rash II |
1.0 |
Adv |
2016-03-09 |
Mega Man III Hacking Documents |
kuja killer |
This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja kil... |
Game Specific |
NES |
Mega Man 3 |
1.0 |
Int |
2016-03-04 |
FF3 $7E5000 source code |
abw |
Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and w... |
Source Code |
SNES |
Final Fantasy III |
1.0 |
Adv |
2016-02-13 |
Super Metroid Mod Manual |
begrimed |
A massive reference/walkthrough for ROM hacking Super Metroid that is written for absolute beginners... |
Game Specific |
SNES |
Super Metroid |
1.0 |
Beg |
2016-02-13 |
Mega Man X3 Decompression Routine |
Euclid |
A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly. |
Game Specific |
SNES |
Mega Man X3 |
31.1.06 |
Adv |
2016-01-31 |
Contra - Hacking Guide |
Trax |
This is a comprehensive hacking guide for the US version of Contra on the NES. This document is mean... |
Game Specific |
NES |
Contra |
1.0 |
Beg |
2016-01-29 |
Bomberman II Level Hacking |
DANGER X |
A small document with some hex values of the game levels:
-Enemies Values
-Enemies data
-Stage ... |
Game Specific |
NES |
Bomberman II |
1.0 |
Beg |
2015-12-16 |
Moon Crystal hex values |
DANGER X |
Documents contains
-boss Hp
-all Object values (bats, flames, platforms, switches, birds)
-all ... |
Game Specific |
NES |
Moon Crystal |
1.0 |
Beg |
2015-11-26 |
Kinnikuman characters hex values |
DANGER X |
A document with all the fighter values.
Punch, kick damage, speed and much more. |
Game Specific |
NES |
M.U.S.C.L.E. |
1.0 |
Beg |
2015-11-10 |
Hiryuu no ken 3 allies & opponents hex values |
DANGER X |
It contains all the values for your characters and enemies from 1 on 1 fights.
fighting style &am... |
Game Specific |
NES |
Hiryuu no Ken III: 5 Nin no Ryuu Senshi |
1.0 |
Beg |
2015-10-13 |
Bomberman Level Hacking |
DANGER X |
A small document with some hex values of the game levels:
-enemies values
-power ups values
-enem... |
Game Specific |
NES |
Bomberman |
1.0 |
Beg |
2015-09-28 |
Anomie's S-DSP Doc |
Anomie |
Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is ge... |
Hardware Info. |
SNES |
N/A |
1212 |
Adv |
2015-09-28 |
DuckTales2 full disassembly + .idb base |
Ti |
named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
... |
Source Code |
NES |
DuckTales 2 |
1.0 |
Adv |
2015-09-20 |
FF3us Animation Scripts |
Everything |
This is a dump of the animation scripts code made with an utility coded by [i]Everything[/i]. Not al... |
Game Specific |
SNES |
Final Fantasy III |
1.0 |
Int |
2015-09-18 |
Balloon Fight Level Hacking |
Quick Curly |
This collection of documents is intended to cover a range of ROM hacking related topics and aspects ... |
Game Specific |
NES |
Balloon Fight |
1.1 |
Int |
2015-08-05 |
FF1 Disassembly |
Disch |
Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
... |
Source Code |
NES |
Final Fantasy |
1.0 |
Adv |
2015-06-05 |
How to Hack Experience Levels |
tcaud |
Step-by-step guide to hacking experience levels in games that have them. |
Miscellaneous |
Multiple |
Multiple Games |
1.0 |
Beg |
2015-06-04 |
Capcom MMC3 Sound Engine Information |
za909 |
Here is some information regarding MMC3 Sound channels |
Audio Hacking |
NES |
N/A |
1.0 |
Adv |
2015-05-27 |
Zelda II Music Document |
Optomon |
This document describes the music data for ZELDA II, with details on how to read and modify it. |
Game Specific |
NES |
Zelda II: The Adventure of Link |
0.5 |
Adv |
2015-05-25 |
Pages: