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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Castlevania II: Simon's Quest Hacking Guide | DreamWave Games | A guide to hacking Castlevania II. | Game Specific | NES | Castlevania II: Simon’s Quest | 1.0 | Beg | 1999-03-21 |
Zelda Hacking Tutorial | DreamWave Games | A guide to hacking Zelda. | Game Specific | NES | The Legend of Zelda | 1.4 | Beg | 1999-03-21 |
SH-4 Hardware Specifications | OEM | SH-4 programming manual. You'll need it to work with the Dreamcast processor. | Hardware Info. | DC | N/A | 1.0 | Int | 1999-03-04 |
How NES Graphics work | yarbles | A narative on how the NES displays graphics. | Hardware Info. | NES | N/A | 1.0 | Beg | 1999-01-27 |
Final Fantasy 2j Save State Hacking | Sojan | Information on the venerable Final Fantasy II save state format. | Game Specific | NES | Final Fantasy II | 1.0 | Beg | 1999-01-01 |
Compression Library | Jay | This is a companion package to Jay's Compression Document, and contains source code that could ... | Source Code | N/A | N/A | 1.2 | Int | 1999-01-01 |
Solaris Source | Douglas Neubauer | Appears to be the original source code of the game Solaris. | Source Code | 2600 | Solaris | 1.0 | Adv | 1998-11-09 |
Hacking Savestates for Final Fantasy | Bastard Son | Savestate Hacking guide for Final Fantasy. | Game Specific | NES | Final Fantasy | .02 | Beg | 1998-10-17 |
Relative Searcher 2.4 Tutorial | Jair | A tutorial for Relative Searcher 2.4 by the author of the program. Good general information on relat... | Relative Searching | Multiple | N/A | 2.4 | Beg | 1998-10-13 |
BLITTER | Nat! | How the 2D engine is handled on the Jaguar. | Hardware Info. | JAG | N/A | 1.26 | Adv | 1998-09-27 |
Final Fantasy II/IVj State Hacking | Jair | A guide to hacking Final Fantasy IV IV save states. | Game Specific | SNES | Final Fantasy II | 1.0 | Beg | 1998-07-08 |
Sega Master System Technical Information | Richard Talbot-Watkins | A compilation of information on the Sega Master System. | Hardware Info. | SMS | N/A | 1.0 | Beg | 1998-06-10 |
SNES and GB sprite storage formats | Piken | This document covers several different storage formats for GB and SNES graphics. | Graphics Hacking | Multiple | N/A | 0.0 | Int | 1998-05-28 |
SNES Palette Format | Jay | A document on the SNES palette format, and converting colors between it and standard RGB24 format. | Palette Hacking | SNES | N/A | 1.0 | Adv | 1998-04-24 |
ASM Tutorial | Jay | A tutorial written for novices. Includes the basics of assembly language using the 65816 as an examp... | Assembly | SNES | N/A | 1.0 | Int | 1998-04-24 |
Compression Tutorial | Jay | An introduction to several of the most common compression methods. | Assembly | NES | N/A | 1.0 | Beg | 1998-04-24 |
Gameboy Z80 Instruction Set | Marc Rawer | This is a list of the Gameboy Z80 instruction set. | Assembly | GB | N/A | 1.0 | Int | 1998-03-27 |
AnusP's Advanced Hacking Tutorial | AnusP | One of the first documents to give detailed information on NES and SNES pointers. Still a very valua... | Pointer Hacking | Multiple | N/A | 1.2 | Int | 1998-03-25 |
SNES Memory Mapping | ]SiMKiN[ | Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but... | Hardware Info. | SNES | N/A | 3.5 | Int | 1998-03-23 |
Everything You Always Wanted To Know About GAMEBOY | kOOPa | Despite its age, this seems to be a pretty comprehensive document detailing the inner works of the o... | Hardware Info. | GB | N/A | 1.00 | Int | 1998-03-17 |
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