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NeoRHDN - Documents

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Title Author Description Category Platform Game Ver Level Date
The Newbie NES Palette Hacking Tutorial Dark X A document detailing how to hack palettes using the NESticle emulator and a hex editor. Palette Hacking NES N/A 1.0 Beg 2002-12-27
Various Saturn Hacking Docs Cyber Warrior X Here are the [i]fabled[/i] Saturn Hacking docs that were never quite complete enough for Cyber Warri... Miscellaneous SAT N/A 1.0 Beg 2002-12-25
Hex Lesson solid t-bone This document explains the basics of hex editing and it's many uses. Miscellaneous Multiple N/A 1.0 Beg 2002-12-09
Lunar Magic Class 3 - Overworld Editing Lordlazer A description on how to set up in game events such as path uncovering in Super Mario World using the... Game Specific SNES Super Mario World 1.0 Beg 2002-12-09
FDS Loader Documentation Brad Taylor This package has detailed information on how to create your own FDS loader modifications to your FDS... Hardware Info. FDS N/A 1.0 Adv 2002-11-21
DMA Transfers, Compression, and You Gideon Zhi An explanation on how to bypass compression routines to insert and use uncompressed data in your pro... Assembly SNES N/A 1.0 Int 2002-08-06
A Beginner's Guide to NES ROM Hacking Sliver X An easy to follow guide to NES text replacement. Text Hacking NES N/A 2.1 Beg 2002-06-10
Hacking Final Fantasy 3j NESticle Save States Sliver X A guide to hacking Final Fantasy 3j save states. Game Specific NES Final Fantasy III 2.0 Beg 2002-05-26
FF2 US Docs The Tower of Bab-Il A collection of documents covering all sorts of FF2 game data hacking. Game Specific SNES Final Fantasy II 1.0 Int 2002-05-13
Using Pointers Effectively Gideon Zhi A document which describes how to save space by optimizing pointers. Pointer Hacking Multiple N/A 1.0 Int 2002-04-09
BCEI Basic Text Replacement PhilAM An old document on an old method for text replacement. Text Hacking Multiple N/A 1.0 Beg 2002-04-09
TurboGrafx-16 Hardware Notes Charles MacDonald A fairly comprehensive overview of the PC Engine's hardware and quirks. Everything contained wi... Hardware Info. TG16 N/A 1.0 Int 2002-02-28
How to Disassemble 8K Games with DiStella Thomas Jentzsch This document is a guide on how to disassemble 8KB sized games with the DiStella disassembler. Assembly 2600 N/A 1.0 Int 2002-02-13
Megaman 3 - 5 Level Formats Matrixz A document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the var... Game Specific NES Multiple Games 1.0 Beg 2002-01-01
Links Awakening DX Hacking Document Jigglysaint A document on dungeon data, room pointer data, treasure chest locations, stair locations etc. Game Specific GB The Legend of Zelda: Link's Awakening DX 2.0 Beg 2002-01-01
Giegue's Master Guide to Hacking Pokemon Games Red-Crystal Giegue A guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal. Game Specific GB Multiple Games 1.0 Beg 2002-01-01
Corrupt Corrupting Weasel This document is designed to help people with the grand art of rom corrupting. For those of you who ... Miscellaneous Multiple N/A 1.0 Beg 2002-01-01
Gameboy Advance Cribsheet Justin Lloyd A reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM &a... Hardware Info. GBA N/A 1.0 Int 2001-11-01
Super Famicom Sound Manual Piken A manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality ... Hardware Info. SNES N/A 2001-10-15 Int 2001-10-15
Translhextion Source Code Januschan A full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he... Source Code N/A N/A 1.6c Beg 2001-09-15
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