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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
RLEDecmp | TFG | A simple RLE codec written in C. | Source Code | N/A | N/A | 1.0 | Int | 2003-08-03 |
Secret Scout in the Temple of Demise Source Code | Roger Deforest | Secret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated... | Source Code | NES | Secret Scout in the Temple of Demise | 1.0 | Adv | 2003-06-08 |
Mega Man 6 Enemy IDs | Vagla | Mega Man 6 Enemy IDs document on every single ID from 00 to FF. | Miscellaneous | NES | Mega Man 6 | 1.0 | Beg | 2003-05-21 |
FCEUd, Tutorial #2 (Password Generators) | Parasyte | Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES p... | Assembly | NES | N/A | 1.0 | Adv | 2003-04-30 |
FCEUd, Tutorial #3 (Compression in ROMs) | Parasyte | Parasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. ... | Assembly | NES | The Goonies II | 1.0 | Adv | 2003-04-30 |
Hacking Sprites | The Almighty Guru | This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprite... | Game Specific | NES | Bionic Commando | 04/08/03 | Beg | 2003-04-08 |
FX Graphics | Piken | A little bit of information outlining the FX chip's graphics formats for StarFox and Yoshi'... | Graphics Hacking | SNES | Multiple Games | 2003-04-04 | Int | 2003-04-04 |
Description of the Sega FILM/CPK File Format | Mike Melanson | A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles. | File Formats | Multiple | N/A | 2.0 | Beg | 2003-03-13 |
Atari 2600 TIA Hardware Notes | Andrew Towers | There are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It's a long but... | Hardware Info. | 2600 | N/A | 1.0 | Adv | 2003-03-06 |
Title Screen Hacking Made Easy | InVerse | An interesting document detailing a method for finding and editing title screen map data. | Graphics Hacking | Multiple | N/A | 1.0 | Int | 2003-02-28 |
The Definitive Guide to ROM Hacking for Complete Beginners | InVerse | A frequently asked questions list of sorts for the aspiring ROM Hacker. | Miscellaneous | Multiple | N/A | 1.0 | Beg | 2003-02-28 |
Nintendo Gameboy Cribsheet | Justin Lloyd | A reference containing all pertinent information for programming the Gameboy Color. Includes hardwar... | Hardware Info. | GB | N/A | 1.1 | Int | 2003-02-26 |
Atari 2600 Music And Sound Programming Guide | Paul Slocum | It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I've... | Miscellaneous | 2600 | N/A | 1.0 | Adv | 2003-02-19 |
Freefall Source Code | Roger Deforest | Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released... | Source Code | NES | Free Fall | 1.0 | Adv | 2003-02-18 |
TIM Graphic Formats 1.0 | Klarth | This is an indispensable resource for anyone interested in learning to work with 2D PlayStation grap... | Graphics Hacking | PSX | N/A | 1.0 | Adv | 2003-01-19 |
The Way to Get GFX From Other Games Into Your SMW-Hack | FPI Productions | A guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor. | Game Specific | SNES | Super Mario World | 1.0 | Beg | 2003-01-03 |
Super Mario Bros. Hacking Document | DahrkDaiz | A detailed guide to hacking the level data of the original Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 2003-01-01 |
FCEUd, Tutorial #1 (Hacking Character Stats) | Parasyte | Parasyte gently introduces the FCEUd interface and ASM hacking techniques. Romhackers will learn to ... | Assembly | NES | Metroid | 1.0 | Int | 2003-01-01 |
The Art of ROMhacking | Vagla | A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principl... | Miscellaneous | NES | N/A | 1.0 | Beg | 2003-01-01 |
The Newbie NES Text Hacking | Dark X | A very basic guide to text hacking. | Text Hacking | NES | N/A | 1.0 | Beg | 2002-12-31 |
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