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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
NES APU Sound Hardware Reference | Blargg | This is a useful programmer reference of the Nintendo Entertainment System's sound hardware. | Hardware Info. | NES | N/A | 1.0 | Adv | 2004-06-30 |
Sega Genesis Programming Introduction | Fonzie | An introduction to programming the Genesis. English and French versions included. | Assembly | GEN | N/A | 1.1 | Int | 2004-06-11 |
Famicom Disk System Technical Reference | Brad Taylor | This is a Famicom Disk System technical reference document and there is also a BIOS disassembly incl... | Hardware Info. | FDS | N/A | 1.0 | Adv | 2004-04-23 |
NTSC 2C02 Technical Reference | Brad Taylor | Low level details of the NES PPU, including timing info. A must-have for emu devers. Note: The bl... | Hardware Info. | NES | N/A | 5th Releas | Adv | 2004-04-23 |
Romancing Saga Quick Notes | F.H. | This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into d... | Game Specific | SNES | Romancing SaGa | 1.0 | Adv | 2004-04-23 |
NEC SuperGrafx Hardware Notes | Charles MacDonald | Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx. | Hardware Info. | SGFX | N/A | 1.0 | Beg | 2004-04-17 |
Tile Locations | Piken | This file gives hex locations for graphics in various games. | Game Specific | SNES | Multiple Games | 2004-04-04 | Beg | 2004-04-04 |
SNES Chip Labels | Piken | A document outlining the actual chip markings found on the SNES circuit board. Also has chip informa... | Hardware Info. | SNES | Multiple Games | 2004-04-04 | Adv | 2004-04-04 |
Pseudo 16x16 Tiles | Piken | Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super ... | Graphics Hacking | SNES | Multiple Games | 2004-04-04 | Adv | 2004-04-04 |
SNES Layering Explained | Piken | This is some advanced information on layering and color math in SNES background modes 0 and 1. An... | Hardware Info. | SNES | N/A | 2004-04-04 | Adv | 2004-04-04 |
Blaster Master Level Format | Benjamin Cutler | Documentation of the level data structure for Blaster Master. | Game Specific | NES | Blaster Master | 1.0 | Beg | 2004-03-07 |
NINJA 1.0 File Format | D | The NINJA 1.0 patch format, designed as a replacement to IPS. | File Formats | N/A | N/A | 1.0 | Int | 2004-02-24 |
4BPP Demo | TFG | A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple pal... | Source Code | SNES | N/A | 1.0 | Int | 2004-02-20 |
Everynes - Nocash NES specs | Martin Korth | This is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emul... | Hardware Info. | NES | N/A | 1.0 | Int | 2004-01-01 |
Chrono Trigger Compression | Geiger | A document pertaining to compression in the Chrono Trigger rom. | Game Specific | SNES | Chrono Trigger | 20031216 | Adv | 2003-12-16 |
FF1 Facelift Bytes | Maria Renard | A collection of bytes that weren't covered in Dienyddiwr Da's FFBytes for FF1. | Game Specific | NES | Final Fantasy | 1.0 | Int | 2003-10-24 |
How to Make NES Game Genie Codes With a Debugger | Tony Hedstrom | Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge need... | Cheat Codes | NES | N/A | 0.7a | Beg | 2003-10-17 |
Hacking Music | The Almighty Guru | This guide will show you how to hack the music that is played in each room of Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int | 2003-09-19 |
Hacking Sound | The Almighty Guru | Covers sound effects editing for Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int | 2003-09-19 |
Final Fantasy VI Offsets Guide | Geiger | A document pertaining to offsets in the Final Fantasy VI rom. | Game Specific | SNES | Final Fantasy III | 20030812 | Beg | 2003-08-12 |
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