Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
NES APU Sound Hardware Reference |
Blargg |
This is a useful programmer reference of the Nintendo Entertainment System's sound hardware. |
Hardware Info. |
NES |
N/A |
1.0 |
Adv |
2004-06-30 |
Sega Genesis Programming Introduction |
Fonzie |
An introduction to programming the Genesis. English and French versions included. |
Assembly |
GEN |
N/A |
1.1 |
Int |
2004-06-11 |
Famicom Disk System Technical Reference |
Brad Taylor |
This is a Famicom Disk System technical reference document and there is also a BIOS disassembly incl... |
Hardware Info. |
FDS |
N/A |
1.0 |
Adv |
2004-04-23 |
NTSC 2C02 Technical Reference |
Brad Taylor |
Low level details of the NES PPU, including timing info. A must-have for emu devers.
Note: The bl... |
Hardware Info. |
NES |
N/A |
5th Releas |
Adv |
2004-04-23 |
Romancing Saga Quick Notes |
F.H. |
This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into d... |
Game Specific |
SNES |
Romancing SaGa |
1.0 |
Adv |
2004-04-23 |
NEC SuperGrafx Hardware Notes |
Charles MacDonald |
Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx. |
Hardware Info. |
SGFX |
N/A |
1.0 |
Beg |
2004-04-17 |
Tile Locations |
Piken |
This file gives hex locations for graphics in various games. |
Game Specific |
SNES |
Multiple Games |
2004-04-04 |
Beg |
2004-04-04 |
SNES Chip Labels |
Piken |
A document outlining the actual chip markings found on the SNES circuit board. Also has chip informa... |
Hardware Info. |
SNES |
Multiple Games |
2004-04-04 |
Adv |
2004-04-04 |
Pseudo 16x16 Tiles |
Piken |
Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super ... |
Graphics Hacking |
SNES |
Multiple Games |
2004-04-04 |
Adv |
2004-04-04 |
SNES Layering Explained |
Piken |
This is some advanced information on layering and color math in SNES background modes 0 and 1.
An... |
Hardware Info. |
SNES |
N/A |
2004-04-04 |
Adv |
2004-04-04 |
Blaster Master Level Format |
Benjamin Cutler |
Documentation of the level data structure for Blaster Master. |
Game Specific |
NES |
Blaster Master |
1.0 |
Beg |
2004-03-07 |
NINJA 1.0 File Format |
D |
The NINJA 1.0 patch format, designed as a replacement to IPS. |
File Formats |
N/A |
N/A |
1.0 |
Int |
2004-02-24 |
4BPP Demo |
TFG |
A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple pal... |
Source Code |
SNES |
N/A |
1.0 |
Int |
2004-02-20 |
Everynes - Nocash NES specs |
Martin Korth |
This is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emul... |
Hardware Info. |
NES |
N/A |
1.0 |
Int |
2004-01-01 |
Chrono Trigger Compression |
Geiger |
A document pertaining to compression in the Chrono Trigger rom. |
Game Specific |
SNES |
Chrono Trigger |
20031216 |
Adv |
2003-12-16 |
FF1 Facelift Bytes |
Maria Renard |
A collection of bytes that weren't covered in Dienyddiwr Da's FFBytes for FF1. |
Game Specific |
NES |
Final Fantasy |
1.0 |
Int |
2003-10-24 |
How to Make NES Game Genie Codes With a Debugger |
Tony Hedstrom |
Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge need... |
Cheat Codes |
NES |
N/A |
0.7a |
Beg |
2003-10-17 |
Hacking Music |
The Almighty Guru |
This guide will show you how to hack the music that is played in each room of Bionic Commando. |
Game Specific |
NES |
Bionic Commando |
09/19/03 |
Int |
2003-09-19 |
Hacking Sound |
The Almighty Guru |
Covers sound effects editing for Bionic Commando. |
Game Specific |
NES |
Bionic Commando |
09/19/03 |
Int |
2003-09-19 |
Final Fantasy VI Offsets Guide |
Geiger |
A document pertaining to offsets in the Final Fantasy VI rom. |
Game Specific |
SNES |
Final Fantasy III |
20030812 |
Beg |
2003-08-12 |
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