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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Gamecube DSP | Duddie | A description of the byte code that the GameCube DSP processor uses. | Assembly | GC | N/A | 0.0.4 | Adv | 2005-05-12 |
PC Engine Assembly docs | Tomaitheous | This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hard... | Assembly | TG16 | N/A | 3.21 | Int | 2005-04-09 |
Faxanadu Level Data | Vagla | A document detailing the structure and location of the level data in Faxanadu. | Game Specific | NES | Faxanadu | 1.0 | Int | 2005-02-13 |
Tile Molester v0.16 Source Code | SnowBro | Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. ... | Source Code | N/A | N/A | 0.16 | Adv | 2005-01-11 |
Orochimaru's Perfect Guide to Hyrule Magic | Orochimaru | A very in depth guide to Sephiroth3's Zelda 3 editor, Hyrule Magic. A bit dated at this point,... | Game Specific | SNES | The Legend of Zelda: A Link to the Past | 2.0 | Beg | 2005-01-01 |
The Huge Super Mario Bros. 3 Data for Super NES | insectduel | The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES. | Game Specific | SNES | Super Mario All-Stars | 3.0 | Beg | 2005-01-01 |
Metroid Password Format Guide | John David Ratliff | A in-depth look at the inner workings of the password system of Metroid. | Game Specific | NES | Metroid | 1.0 | Int | 2005-01-01 |
Virtual Boy Programmers Manual | David Tucker | David Tucker's excellent work summarizes all known technical details of the Virtual Boy hardwar... | Hardware Info. | VB | N/A | 0.521 | Adv | 2005-01-01 |
Super Metroid SRAM Document | John David Ratliff | This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super F... | Game Specific | SNES | Super Metroid | 1.0 | Int | 2005-01-01 |
Ultima: Quest of the Avatar | John David Ratliff | This document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of ... | Game Specific | NES | Ultima: Quest of the Avatar | 1.0 | Int | 2005-01-01 |
Romancing Saga VWF Source Code | F.H. | This is F.H.'s VWF source code that he made available to the public years and years ago. It... | Game Specific | SNES | Romancing SaGa | 1.0 | Adv | 2004-12-28 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 2004-12-04 |
Temporal Flux Manual | Chickenlump | Html guide to Temporal Flux. Explains each basic function of the editor and how to use it. [url=h... | Program Specific | SNES | Chrono Trigger | 1.0 | Beg | 2004-11-24 |
River City Ransom Password Algorithm | j. mcmahan | This text provides a description of the password algorithm for the NES version of River City Ransom.... | Game Specific | NES | River City Ransom | 0.0 | Int | 2004-11-15 |
S-NES Emulator SE Sound Code | F.H. | This text file is a full reverse engineering of the sound code in Nintendo's 'Super Ninten... | Source Code | SNES | N/A | 1.0 | Int | 2004-11-05 |
The Definitive Guide to Exploring File Formats | Mr.Mouse and WATTO | Computer games are vast and many, however most computer games have something in common – they need... | File Formats | N/A | N/A | 1.0 | Beg | 2004-11-01 |
NES Rom Expansion 102 | TFG | TFG finishes his two-part explanation of NES rom expansion basics with a real world application on t... | Assembly | NES | N/A | 1.0 | Adv | 2004-10-20 |
S-DD1 Algorithm Documentation | Andreas Naive | Documentation of the S-DD1 graphics compression algorithm including source code samples of decompres... | Source Code | SNES | N/A | 1.0 | Adv | 2004-10-10 |
Jawbreaker Disassembly | Dennis Debro | Compile this game with DASM and vcs.h version 105 or higher. | Source Code | 2600 | Jawbreaker | 1.0 | Adv | 2004-09-04 |
FDS Sound | Disch | This document is a reference to Famicom Disk System expansion audio. | Hardware Info. | FDS | N/A | 1.0 | Int | 2004-07-14 |
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