Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
Bionic Commando Offset Document |
Matrixz |
Bionic Commando offset hacking notes from Matrixz. |
Game Specific |
NES |
Bionic Commando |
4 |
Beg |
2006-01-13 |
Sega Master System Development Manual |
OEM |
Ever wanted to program that 8-bit system, which, despite looking and sounding better than the NES, g... |
Hardware Info. |
SMS |
N/A |
1.0 |
Int |
2006-01-10 |
Addendum to ZSNES Savestate Format |
creaothceann |
This addendum contains information on variables added to the ZSNES savestate format since the time t... |
Save State Hacking |
SNES |
N/A |
1.0 |
Beg |
2006-01-06 |
Programming the Atari 2600 |
Andrew Davie |
This document is for beginners to learn how to develop games for the Atari 2600. It's a long re... |
Assembly |
2600 |
N/A |
1.0 |
Int |
2006-01-04 |
Final Fantasy IIj Save Editing |
Nananki Son of Seto |
A guide to hacking Final Fantasy II save states. |
Game Specific |
NES |
Final Fantasy II |
.5 |
Beg |
2006-01-02 |
Secret of Evermore SRAM Guide |
John David Ratliff |
This is a guide to the Secret of Evermore SRAM. It includes information on the game data and the san... |
Game Specific |
SNES |
Secret of Evermore |
2.0 |
Beg |
2006-01-01 |
Graphics Hacking |
RedComet |
A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro ... |
Graphics Hacking |
N/A |
N/A |
1.0 |
Beg |
2005-12-24 |
ZSNES Savestate SPC Format |
_Demo_ |
This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information fo... |
Save State Hacking |
SNES |
N/A |
1.0 |
Int |
2005-12-21 |
Disch Explains FF1 Rom Expansion |
Disch |
Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post. |
Assembly |
NES |
Final Fantasy |
1.0 |
Adv |
2005-12-20 |
Disch Explains PPU Writing |
Disch |
Disch explains the basics of writing background tiles to the PPU in an IRC conversation. |
Assembly |
NES |
N/A |
1.0 |
Adv |
2005-12-17 |
Gameboy ASM Hacking Guide |
evo |
A set of four documents (three are in Italian, one in English) with information on performing assemb... |
Assembly |
GB |
R-Type II |
1.0 |
Adv |
2005-12-14 |
NES Palette hacking: The Fast way |
TFG |
A simple guide to finding NES palettes using a 6502 debugging capable emulator. |
Assembly |
NES |
N/A |
1.0 |
Int |
2005-12-11 |
20 Levels of NSF ripping |
Gil Galad |
A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seve... |
Assembly |
NES |
N/A |
0.8 |
Adv |
2005-12-10 |
Bionic Commando ROM Hacking |
The Almighty Guru |
Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other... |
Game Specific |
NES |
Bionic Commando |
2005/09/12 |
Beg |
2005-12-09 |
GBA Palette Changing FAQ |
ETK |
A beginners faq to show how to edit palettes in GBA games. |
Palette Hacking |
GBA |
Multiple Games |
1.0 |
Beg |
2005-12-07 |
The Playstation Translation Doc |
Cless |
A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Incl... |
Text Hacking |
PSX |
N/A |
2.0 |
Int |
2005-12-05 |
The Basics of Bases |
Partial Translations |
The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking. |
Miscellaneous |
Multiple |
N/A |
1.5 |
Beg |
2005-12-05 |
PC Engine hardware info |
OEM |
These 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and... |
Hardware Info. |
TG16 |
N/A |
1.0 |
Int |
2005-10-01 |
Faxanadu Disassembly |
SP |
This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a... |
Source Code |
NES |
Faxanadu |
1.0 |
Adv |
2005-06-27 |
SNES Developer Manual |
OEM |
This is heck of an SNES technical reference document. With over 800+ pages of information covering m... |
Hardware Info. |
SNES |
N/A |
1.0 |
Int |
2005-06-14 |
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