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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Bionic Commando Offset Document | Matrixz | Bionic Commando offset hacking notes from Matrixz. | Game Specific | NES | Bionic Commando | 4 | Beg | 2006-01-13 |
Sega Master System Development Manual | OEM | Ever wanted to program that 8-bit system, which, despite looking and sounding better than the NES, g... | Hardware Info. | SMS | N/A | 1.0 | Int | 2006-01-10 |
Addendum to ZSNES Savestate Format | creaothceann | This addendum contains information on variables added to the ZSNES savestate format since the time t... | Save State Hacking | SNES | N/A | 1.0 | Beg | 2006-01-06 |
Programming the Atari 2600 | Andrew Davie | This document is for beginners to learn how to develop games for the Atari 2600. It's a long re... | Assembly | 2600 | N/A | 1.0 | Int | 2006-01-04 |
Final Fantasy IIj Save Editing | Nananki Son of Seto | A guide to hacking Final Fantasy II save states. | Game Specific | NES | Final Fantasy II | .5 | Beg | 2006-01-02 |
Secret of Evermore SRAM Guide | John David Ratliff | This is a guide to the Secret of Evermore SRAM. It includes information on the game data and the san... | Game Specific | SNES | Secret of Evermore | 2.0 | Beg | 2006-01-01 |
Graphics Hacking | RedComet | A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro ... | Graphics Hacking | N/A | N/A | 1.0 | Beg | 2005-12-24 |
ZSNES Savestate SPC Format | _Demo_ | This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information fo... | Save State Hacking | SNES | N/A | 1.0 | Int | 2005-12-21 |
Disch Explains FF1 Rom Expansion | Disch | Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post. | Assembly | NES | Final Fantasy | 1.0 | Adv | 2005-12-20 |
Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv | 2005-12-17 |
Gameboy ASM Hacking Guide | evo | A set of four documents (three are in Italian, one in English) with information on performing assemb... | Assembly | GB | R-Type II | 1.0 | Adv | 2005-12-14 |
NES Palette hacking: The Fast way | TFG | A simple guide to finding NES palettes using a 6502 debugging capable emulator. | Assembly | NES | N/A | 1.0 | Int | 2005-12-11 |
20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seve... | Assembly | NES | N/A | 0.8 | Adv | 2005-12-10 |
Bionic Commando ROM Hacking | The Almighty Guru | Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other... | Game Specific | NES | Bionic Commando | 2005/09/12 | Beg | 2005-12-09 |
GBA Palette Changing FAQ | ETK | A beginners faq to show how to edit palettes in GBA games. | Palette Hacking | GBA | Multiple Games | 1.0 | Beg | 2005-12-07 |
The Playstation Translation Doc | Cless | A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games. Incl... | Text Hacking | PSX | N/A | 2.0 | Int | 2005-12-05 |
The Basics of Bases | Partial Translations | The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking. | Miscellaneous | Multiple | N/A | 1.5 | Beg | 2005-12-05 |
PC Engine hardware info | OEM | These 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and... | Hardware Info. | TG16 | N/A | 1.0 | Int | 2005-10-01 |
Faxanadu Disassembly | SP | This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a... | Source Code | NES | Faxanadu | 1.0 | Adv | 2005-06-27 |
SNES Developer Manual | OEM | This is heck of an SNES technical reference document. With over 800+ pages of information covering m... | Hardware Info. | SNES | N/A | 1.0 | Int | 2005-06-14 |
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