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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Recompression | Bongo` | A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that... | Source Code | SNES | Light Fantasy 2 | 1 | Int | 2006-04-20 |
DTE Routine | Gideon Zhi | This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly opt... | Source Code | NES | Digital Devil Monogatari: Megami Tensei | 3.0 | Int | 2006-04-20 |
Deinterleave MD ROM | D | PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and r... | Source Code | GEN | N/A | 2.0 | Int | 2006-04-20 |
Game Gear Development Manual | OEM | This is official, so you know you're getting accurate information! If you're serious about... | Hardware Info. | GG | N/A | 1.0 | Int | 2006-04-18 |
SMB3 Level Data | insectduel | This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars... | Game Specific | SNES | Super Mario All-Stars | 1.0 | Int | 2006-04-15 |
Super Mario RPG Bytes | Weasel | A document containing various bits of data on Super Mario RPG. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Beg | 2006-04-02 |
Digisalt's SNES Palette Tutorial | Digisalt | This tutorial teaches you how to use Digisalt's [url=http://www.romhacking.net/utilities/300/]S... | Palette Hacking | SNES | Multiple Games | 1.0 | Beg | 2006-03-19 |
Ice Climbers | FrenziedPanda | These are some hacking notes for the 'Ice Climbers' NES game. | Game Specific | NES | Ice Climber | 1.0 | Beg | 2006-03-12 |
Homebrew Handbook for SNES | Grog | This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and fir... | Assembly | SNES | N/A | 1.0 | Adv | 2006-02-27 |
SPC File Format | creaothceann | The SPC SNES/SFC Music File Format. | File Formats | SNES | N/A | .31 | Beg | 2006-02-27 |
Locating graphics with VBA-SDL-H | Labmaster | An example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA RO... | Graphics Hacking | GBA | The Legend of Zelda: The Minish Cap | 1.0 | Int | 2006-02-24 |
WindThunder Script Format | D | This is a script file format, and while it contains dialogue, 'script' in this example ref... | File Formats | PC | Multiple Games | 2006/2/7 | Int | 2006-02-07 |
WindThunder Package File Format | D | WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in ... | File Formats | PC | Multiple Games | 2006/2/7 | Int | 2006-02-07 |
WindThunder ANI_FILE V1.0 Format | D | All animations in WindThunder's Heroine Anthem I&II are stored in the proprietary ANI_FILE ... | File Formats | PC | Multiple Games | 2006/2/7 | Int | 2006-02-07 |
WindThunder AMP_File V1.0 Format | D | AMP files are WindThunder's transparent PCX format used in Heroine Anthem I&II. Their exten... | File Formats | PC | Multiple Games | 2006/2/7 | Int | 2006-02-07 |
SoftAction Resource Files | D | These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are u... | File Formats | PC | Multiple Games | 2006/2/7 | Int | 2006-02-07 |
QDA Package Format | D | The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise ... | File Formats | PC | Multiple Games | 2006/2/7 | Int | 2006-02-07 |
NEC Interchannel Package Format | D | NEC Interchannel's package format is used in the Sentimental Graffiti games to store scripts an... | File Formats | Multiple | Multiple Games | 2006/2/7 | Int | 2006-02-07 |
Microsoft Fastfile Package Format | D | FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file w... | File Formats | PC | N/A | 2006/2/7 | Int | 2006-02-07 |
Broadcast Satellaview-X Internal ROM Info | D | The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of informati... | Hardware Info. | SNES | N/A | 2006/2/7 | Int | 2006-02-07 |
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