Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
Recompression |
Bongo` |
A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that... |
Source Code |
SNES |
Light Fantasy 2 |
1 |
Int |
2006-04-20 |
DTE Routine |
Gideon Zhi |
This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly opt... |
Source Code |
NES |
Digital Devil Monogatari: Megami Tensei |
3.0 |
Int |
2006-04-20 |
Deinterleave MD ROM |
D |
PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and r... |
Source Code |
GEN |
N/A |
2.0 |
Int |
2006-04-20 |
Game Gear Development Manual |
OEM |
This is official, so you know you're getting accurate information! If you're serious about... |
Hardware Info. |
GG |
N/A |
1.0 |
Int |
2006-04-18 |
SMB3 Level Data |
insectduel |
This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars... |
Game Specific |
SNES |
Super Mario All-Stars |
1.0 |
Int |
2006-04-15 |
Super Mario RPG Bytes |
Weasel |
A document containing various bits of data on Super Mario RPG. |
Game Specific |
SNES |
Super Mario RPG: Legend of the Seven Stars |
1.0 |
Beg |
2006-04-02 |
Digisalt's SNES Palette Tutorial |
Digisalt |
This tutorial teaches you how to use Digisalt's [url=http://www.romhacking.net/utilities/300/]S... |
Palette Hacking |
SNES |
Multiple Games |
1.0 |
Beg |
2006-03-19 |
Ice Climbers |
FrenziedPanda |
These are some hacking notes for the 'Ice Climbers' NES game. |
Game Specific |
NES |
Ice Climber |
1.0 |
Beg |
2006-03-12 |
Homebrew Handbook for SNES |
Grog |
This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and fir... |
Assembly |
SNES |
N/A |
1.0 |
Adv |
2006-02-27 |
SPC File Format |
creaothceann |
The SPC SNES/SFC Music File Format. |
File Formats |
SNES |
N/A |
.31 |
Beg |
2006-02-27 |
Locating graphics with VBA-SDL-H |
Labmaster |
An example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA RO... |
Graphics Hacking |
GBA |
The Legend of Zelda: The Minish Cap |
1.0 |
Int |
2006-02-24 |
WindThunder Script Format |
D |
This is a script file format, and while it contains dialogue, 'script' in this example ref... |
File Formats |
PC |
Multiple Games |
2006/2/7 |
Int |
2006-02-07 |
WindThunder Package File Format |
D |
WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in ... |
File Formats |
PC |
Multiple Games |
2006/2/7 |
Int |
2006-02-07 |
WindThunder ANI_FILE V1.0 Format |
D |
All animations in WindThunder's Heroine Anthem I&II are stored in the proprietary ANI_FILE ... |
File Formats |
PC |
Multiple Games |
2006/2/7 |
Int |
2006-02-07 |
WindThunder AMP_File V1.0 Format |
D |
AMP files are WindThunder's transparent PCX format used in Heroine Anthem I&II. Their exten... |
File Formats |
PC |
Multiple Games |
2006/2/7 |
Int |
2006-02-07 |
SoftAction Resource Files |
D |
These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are u... |
File Formats |
PC |
Multiple Games |
2006/2/7 |
Int |
2006-02-07 |
QDA Package Format |
D |
The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise ... |
File Formats |
PC |
Multiple Games |
2006/2/7 |
Int |
2006-02-07 |
NEC Interchannel Package Format |
D |
NEC Interchannel's package format is used in the Sentimental Graffiti games to store scripts an... |
File Formats |
Multiple |
Multiple Games |
2006/2/7 |
Int |
2006-02-07 |
Microsoft Fastfile Package Format |
D |
FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file w... |
File Formats |
PC |
N/A |
2006/2/7 |
Int |
2006-02-07 |
Broadcast Satellaview-X Internal ROM Info |
D |
The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of informati... |
Hardware Info. |
SNES |
N/A |
2006/2/7 |
Int |
2006-02-07 |
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