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NeoRHDN - Documents

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Title Author Description Category Platform Game Ver Level Date
Recompression Bongo` A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that... Source Code SNES Light Fantasy 2 1 Int 2006-04-20
DTE Routine Gideon Zhi This is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly opt... Source Code NES Digital Devil Monogatari: Megami Tensei 3.0 Int 2006-04-20
Deinterleave MD ROM D PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and r... Source Code GEN N/A 2.0 Int 2006-04-20
Game Gear Development Manual OEM This is official, so you know you're getting accurate information! If you're serious about... Hardware Info. GG N/A 1.0 Int 2006-04-18
SMB3 Level Data insectduel This document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars... Game Specific SNES Super Mario All-Stars 1.0 Int 2006-04-15
Super Mario RPG Bytes Weasel A document containing various bits of data on Super Mario RPG. Game Specific SNES Super Mario RPG: Legend of the Seven Stars 1.0 Beg 2006-04-02
Digisalt's SNES Palette Tutorial Digisalt This tutorial teaches you how to use Digisalt's [url=http://www.romhacking.net/utilities/300/]S... Palette Hacking SNES Multiple Games 1.0 Beg 2006-03-19
Ice Climbers FrenziedPanda These are some hacking notes for the 'Ice Climbers' NES game. Game Specific NES Ice Climber 1.0 Beg 2006-03-12
Homebrew Handbook for SNES Grog This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and fir... Assembly SNES N/A 1.0 Adv 2006-02-27
SPC File Format creaothceann The SPC SNES/SFC Music File Format. File Formats SNES N/A .31 Beg 2006-02-27
Locating graphics with VBA-SDL-H Labmaster An example of how to use breakpoints with a debugger (VBA-SDL-H) to locate graphics data in a GBA RO... Graphics Hacking GBA The Legend of Zelda: The Minish Cap 1.0 Int 2006-02-24
WindThunder Script Format D This is a script file format, and while it contains dialogue, 'script' in this example ref... File Formats PC Multiple Games 2006/2/7 Int 2006-02-07
WindThunder Package File Format D WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in ... File Formats PC Multiple Games 2006/2/7 Int 2006-02-07
WindThunder ANI_FILE V1.0 Format D All animations in WindThunder's Heroine Anthem I&II are stored in the proprietary ANI_FILE ... File Formats PC Multiple Games 2006/2/7 Int 2006-02-07
WindThunder AMP_File V1.0 Format D AMP files are WindThunder's transparent PCX format used in Heroine Anthem I&II. Their exten... File Formats PC Multiple Games 2006/2/7 Int 2006-02-07
SoftAction Resource Files D These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are u... File Formats PC Multiple Games 2006/2/7 Int 2006-02-07
QDA Package Format D The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise ... File Formats PC Multiple Games 2006/2/7 Int 2006-02-07
NEC Interchannel Package Format D NEC Interchannel's package format is used in the Sentimental Graffiti games to store scripts an... File Formats Multiple Multiple Games 2006/2/7 Int 2006-02-07
Microsoft Fastfile Package Format D FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file w... File Formats PC N/A 2006/2/7 Int 2006-02-07
Broadcast Satellaview-X Internal ROM Info D The Broadcast Satellaview-X Internal ROM info including offsets and a few other tidbits of informati... Hardware Info. SNES N/A 2006/2/7 Int 2006-02-07
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