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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
FAQ for the LZSS Compression | Nemesis | A detailed tutorial that's all about LZSS which is commonly used in video games. Tells how to f... | Text Hacking | N/A | N/A | 1.0 | Int | 2006-06-06 |
SNESGT savestate format | GIGO | This file describes the format of the blocks in a SNESGT savestate file. | File Formats | SNES | N/A | 3.0 | Beg | 2006-05-26 |
Text Demo - Source Code | Sparda | Just the sources to a simple "Text to Screen" demo. It should be helpful for beginner SN... | Assembly | SNES | N/A | 1.0 | Beg | 2006-05-17 |
Compression - DTE Packer | g8z et al | Possible method to improve DTE performance. | Assembly | N/A | N/A | 2.0 | Int | 2006-05-16 |
Notes - Dragon Warrior III | g8z et al | MMC1 PRG bankswap example. Intended for understanding mapper expansion. | Hardware Info. | NES | Dragon Warrior III | 1.0 | Int | 2006-05-13 |
Compression - Phantasy Star Gaiden | g8z et al | A bitmap ASM trace with sample source code. | Source Code | GG | Phantasy Star Gaiden | 2 | Int | 2006-05-13 |
Compression - Cyber Knight 2 | g8z et al | Dynamic LZ parameter selection. With example code. | Source Code | SNES | Cyber Knight II: Chikyuu Teikoku no Yabou | 2.0 | Int | 2006-05-13 |
Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2.0 | Int | 2006-05-13 |
Compression - Shining Force | g8z et al | Multiple Huffman. 68k code more intriguing. No example source. | Source Code | GEN | Shining Force | 2.0 | Int | 2006-05-13 |
Compression - Shining Force Gaiden | g8z et al | Multiple Huffman text compaction. Bitmap interleaving. All three gaidens. | Source Code | GG | Shining Force Gaiden: Final Conflict | 2.0 | Int | 2006-05-13 |
Compression - Sylvan Tale | g8z et al | Simple LZ. ASM trace with method comparisons. | Source Code | GG | Sylvan Tale | 2 | Int | 2006-05-13 |
Compression - River City Ransom Zero | g8z et al | Tilemap compression. ASM trace. | Source Code | NES | Renegade | 2.0 | Int | 2006-05-13 |
N64 Survival Guide | g8z et al | Very brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several p... | Hardware Info. | N64 | N/A | 1.0 | Beg | 2006-05-12 |
Stunt Race FX Hacking Notes | Matrixz | This document contains various hacking information, including ROM data offsets, track data, and RAM ... | Game Specific | SNES | Stunt Race FX | 2.0 | Beg | 2006-05-10 |
EDICT Format Onomatopoeia List | filler | This is a list of onomatopoeic words and interjections compiled from various web sources and submitt... | Miscellaneous | N/A | N/A | 1.0 | Beg | 2006-04-30 |
Golden Sun Text Compression Workaround | Labmaster | This document describes how the text compression system in Golden Sun can be circumvented using simp... | Assembly | GBA | Golden Sun | 2.0 | Int | 2006-04-27 |
Cinepak for Sega - Breakdown | Tasco Deluxe | A breakdown of the Cinepak video codec used for several Sega CD games. | File Formats | SegaCD | N/A | 2.0 | Beg | 2006-04-27 |
Reverse Pointer Scan | D | PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-... | Source Code | N/A | N/A | 2.0 | Int | 2006-04-22 |
Decompression of SNES fonts | Bongo` | A document which discusses a way to find and decompress SNES fonts and graphics. | Assembly | SNES | N/A | 1.0 | Int | 2006-04-20 |
Variable Width Font | Stealth Translations | An example of how I would do a variable width font routine for a SNES game. | Source Code | SNES | N/A | 2.0 | Int | 2006-04-20 |
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