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NeoRHDN - Documents

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Title Author Description Category Platform Game Ver Level Date
FAQ for the LZSS Compression Nemesis A detailed tutorial that's all about LZSS which is commonly used in video games. Tells how to f... Text Hacking N/A N/A 1.0 Int 2006-06-06
SNESGT savestate format GIGO This file describes the format of the blocks in a SNESGT savestate file. File Formats SNES N/A 3.0 Beg 2006-05-26
Text Demo - Source Code Sparda Just the sources to a simple "Text to Screen" demo. It should be helpful for beginner SN... Assembly SNES N/A 1.0 Beg 2006-05-17
Compression - DTE Packer g8z et al Possible method to improve DTE performance. Assembly N/A N/A 2.0 Int 2006-05-16
Notes - Dragon Warrior III g8z et al MMC1 PRG bankswap example. Intended for understanding mapper expansion. Hardware Info. NES Dragon Warrior III 1.0 Int 2006-05-13
Compression - Phantasy Star Gaiden g8z et al A bitmap ASM trace with sample source code. Source Code GG Phantasy Star Gaiden 2 Int 2006-05-13
Compression - Cyber Knight 2 g8z et al Dynamic LZ parameter selection. With example code. Source Code SNES Cyber Knight II: Chikyuu Teikoku no Yabou 2.0 Int 2006-05-13
Compression - Phantasy Star g8z et al RLE bitplane grouping. Font replacement trace. Source Code SMS Phantasy Star 2.0 Int 2006-05-13
Compression - Shining Force g8z et al Multiple Huffman. 68k code more intriguing. No example source. Source Code GEN Shining Force 2.0 Int 2006-05-13
Compression - Shining Force Gaiden g8z et al Multiple Huffman text compaction. Bitmap interleaving. All three gaidens. Source Code GG Shining Force Gaiden: Final Conflict 2.0 Int 2006-05-13
Compression - Sylvan Tale g8z et al Simple LZ. ASM trace with method comparisons. Source Code GG Sylvan Tale 2 Int 2006-05-13
Compression - River City Ransom Zero g8z et al Tilemap compression. ASM trace. Source Code NES Renegade 2.0 Int 2006-05-13
N64 Survival Guide g8z et al Very brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several p... Hardware Info. N64 N/A 1.0 Beg 2006-05-12
Stunt Race FX Hacking Notes Matrixz This document contains various hacking information, including ROM data offsets, track data, and RAM ... Game Specific SNES Stunt Race FX 2.0 Beg 2006-05-10
EDICT Format Onomatopoeia List filler This is a list of onomatopoeic words and interjections compiled from various web sources and submitt... Miscellaneous N/A N/A 1.0 Beg 2006-04-30
Golden Sun Text Compression Workaround Labmaster This document describes how the text compression system in Golden Sun can be circumvented using simp... Assembly GBA Golden Sun 2.0 Int 2006-04-27
Cinepak for Sega - Breakdown Tasco Deluxe A breakdown of the Cinepak video codec used for several Sega CD games. File Formats SegaCD N/A 2.0 Beg 2006-04-27
Reverse Pointer Scan D PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-... Source Code N/A N/A 2.0 Int 2006-04-22
Decompression of SNES fonts Bongo` A document which discusses a way to find and decompress SNES fonts and graphics. Assembly SNES N/A 1.0 Int 2006-04-20
Variable Width Font Stealth Translations An example of how I would do a variable width font routine for a SNES game. Source Code SNES N/A 2.0 Int 2006-04-20
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Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

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