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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
V Gundam Source Code | RedComet | The commented source code for the VWF in Twilight Translations' patch for V Gundam. Also includ... | Source Code | SNES | Kidou Senshi V Gundam | 1.0 | Beg | 2006-10-25 |
Dragonball Z: Assault of the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translat... | Source Code | NES | Dragon Ball Z: Kyoushuu! Saiya Jin | 1.0 | Int | 2006-10-13 |
Dragonball Z 3: Killer Androids ASM Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translat... | Source Code | NES | Dragon Ball Z III: Ressen Jinzou Ningen | 2.0 | Int | 2006-10-08 |
Text Routines: Locating them with FCEUXD | RedComet | This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies. | Assembly | NES | N/A | 1.0 | Beg | 2006-09-25 |
Zelda Overworld Color Hacking | Dr. Floppy | Entry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with e... | Palette Hacking | NES | The Legend of Zelda | 1.0 | Beg | 2006-09-07 |
Sonic Advance Hacking Notes | ThunderSpeed | Various documents useful in the hacking of Sonic Advance. | Miscellaneous | GBA | Sonic Advance | 1.0 | Beg | 2006-07-24 |
Pokémon Gold/Silver Scripting Compendium | Tauwasser | A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver. ... | Game Specific | GB | Multiple Games | 1.0 | Int | 2006-07-21 |
Sonic Rush BAC Format | Justin Aquadro | An 'incomplete and not 100% accurate' document describing the BAC format used in Sonic Rus... | File Formats | NDS | Sonic Rush | 1.0 | Beg | 2006-07-19 |
E.T. the Extra-Terrestrial Disassembly | Dennis Debro | Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile. | Source Code | 2600 | E.T. the Extra-Terrestrial | 1.0 | Adv | 2006-07-18 |
DSP-1 Emulation Code | Andreas Naive | DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface g... | Source Code | SNES | N/A | 3.0 | Beg | 2006-07-13 |
Deinterleave N64 ROM | D | PHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the d... | Source Code | N64 | N/A | 2 | Beg | 2006-07-03 |
SNES Read | D | PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly inter... | Source Code | SNES | N/A | 2.0 | Int | 2006-07-03 |
BMP/BPP Convert | D | These functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are d... | Source Code | Multiple | N/A | 3.0 | Beg | 2006-07-03 |
Lo/HiROM Convert | D | PHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM. | Source Code | SNES | N/A | 2.0 | Beg | 2006-07-03 |
PPF Patcher | D | A simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches. | Source Code | PSX | N/A | 2.0 | Beg | 2006-07-03 |
Apply FireFlower | D | PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a p... | Source Code | Multiple | N/A | 2.0 | Beg | 2006-07-03 |
IPS Patcher | D | A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS's &q... | Source Code | N/A | N/A | 2.0 | Int | 2006-07-03 |
NINJA 2.0 File Format | D | The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler ... | File Formats | N/A | N/A | 2.0 | Beg | 2006-06-29 |
Links Awakening DX ASM | Jigglysaint | A list of offsets to code that affect various things in the game. | Game Specific | GB | The Legend of Zelda: Link's Awakening DX | 2.0 | Beg | 2006-06-25 |
Adding an SNES Intro (with a few clicks) | DQ Translations | This document explains a quick way to go about the process of adding an intro to a game. | Assembly | SNES | N/A | 1.0 | Int | 2006-06-16 |
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