Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
V Gundam Source Code |
RedComet |
The commented source code for the VWF in Twilight Translations' patch for V Gundam. Also includ... |
Source Code |
SNES |
Kidou Senshi V Gundam |
1.0 |
Beg |
2006-10-25 |
Dragonball Z: Assault of the Saiyans Source Code |
RedComet |
The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translat... |
Source Code |
NES |
Dragon Ball Z: Kyoushuu! Saiya Jin |
1.0 |
Int |
2006-10-13 |
Dragonball Z 3: Killer Androids ASM Source Code |
RedComet |
The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translat... |
Source Code |
NES |
Dragon Ball Z III: Ressen Jinzou Ningen |
2.0 |
Int |
2006-10-08 |
Text Routines: Locating them with FCEUXD |
RedComet |
This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies. |
Assembly |
NES |
N/A |
1.0 |
Beg |
2006-09-25 |
Zelda Overworld Color Hacking |
Dr. Floppy |
Entry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with e... |
Palette Hacking |
NES |
The Legend of Zelda |
1.0 |
Beg |
2006-09-07 |
Sonic Advance Hacking Notes |
ThunderSpeed |
Various documents useful in the hacking of Sonic Advance. |
Miscellaneous |
GBA |
Sonic Advance |
1.0 |
Beg |
2006-07-24 |
Pokémon Gold/Silver Scripting Compendium |
Tauwasser |
A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.
... |
Game Specific |
GB |
Multiple Games |
1.0 |
Int |
2006-07-21 |
Sonic Rush BAC Format |
Justin Aquadro |
An 'incomplete and not 100% accurate' document describing the BAC format used in Sonic Rus... |
File Formats |
NDS |
Sonic Rush |
1.0 |
Beg |
2006-07-19 |
E.T. the Extra-Terrestrial Disassembly |
Dennis Debro |
Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile. |
Source Code |
2600 |
E.T. the Extra-Terrestrial |
1.0 |
Adv |
2006-07-18 |
DSP-1 Emulation Code |
Andreas Naive |
DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface g... |
Source Code |
SNES |
N/A |
3.0 |
Beg |
2006-07-13 |
Deinterleave N64 ROM |
D |
PHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the d... |
Source Code |
N64 |
N/A |
2 |
Beg |
2006-07-03 |
SNES Read |
D |
PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly inter... |
Source Code |
SNES |
N/A |
2.0 |
Int |
2006-07-03 |
BMP/BPP Convert |
D |
These functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are d... |
Source Code |
Multiple |
N/A |
3.0 |
Beg |
2006-07-03 |
Lo/HiROM Convert |
D |
PHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM. |
Source Code |
SNES |
N/A |
2.0 |
Beg |
2006-07-03 |
PPF Patcher |
D |
A simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches. |
Source Code |
PSX |
N/A |
2.0 |
Beg |
2006-07-03 |
Apply FireFlower |
D |
PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a p... |
Source Code |
Multiple |
N/A |
2.0 |
Beg |
2006-07-03 |
IPS Patcher |
D |
A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS's &q... |
Source Code |
N/A |
N/A |
2.0 |
Int |
2006-07-03 |
NINJA 2.0 File Format |
D |
The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler ... |
File Formats |
N/A |
N/A |
2.0 |
Beg |
2006-06-29 |
Links Awakening DX ASM |
Jigglysaint |
A list of offsets to code that affect various things in the game. |
Game Specific |
GB |
The Legend of Zelda: Link's Awakening DX |
2.0 |
Beg |
2006-06-25 |
Adding an SNES Intro (with a few clicks) |
DQ Translations |
This document explains a quick way to go about the process of adding an intro to a game. |
Assembly |
SNES |
N/A |
1.0 |
Int |
2006-06-16 |