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NeoRHDN - Documents

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Title Author Description Category Platform Game Ver Level Date
V Gundam Source Code RedComet The commented source code for the VWF in Twilight Translations' patch for V Gundam. Also includ... Source Code SNES Kidou Senshi V Gundam 1.0 Beg 2006-10-25
Dragonball Z: Assault of the Saiyans Source Code RedComet The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translat... Source Code NES Dragon Ball Z: Kyoushuu! Saiya Jin 1.0 Int 2006-10-13
Dragonball Z 3: Killer Androids ASM Source Code RedComet The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translat... Source Code NES Dragon Ball Z III: Ressen Jinzou Ningen 2.0 Int 2006-10-08
Text Routines: Locating them with FCEUXD RedComet This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies. Assembly NES N/A 1.0 Beg 2006-09-25
Zelda Overworld Color Hacking Dr. Floppy Entry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with e... Palette Hacking NES The Legend of Zelda 1.0 Beg 2006-09-07
Sonic Advance Hacking Notes ThunderSpeed Various documents useful in the hacking of Sonic Advance. Miscellaneous GBA Sonic Advance 1.0 Beg 2006-07-24
Pokémon Gold/Silver Scripting Compendium Tauwasser A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver. ... Game Specific GB Multiple Games 1.0 Int 2006-07-21
Sonic Rush BAC Format Justin Aquadro An 'incomplete and not 100% accurate' document describing the BAC format used in Sonic Rus... File Formats NDS Sonic Rush 1.0 Beg 2006-07-19
E.T. the Extra-Terrestrial Disassembly Dennis Debro Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile. Source Code 2600 E.T. the Extra-Terrestrial 1.0 Adv 2006-07-18
DSP-1 Emulation Code Andreas Naive DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface g... Source Code SNES N/A 3.0 Beg 2006-07-13
Deinterleave N64 ROM D PHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the d... Source Code N64 N/A 2 Beg 2006-07-03
SNES Read D PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly inter... Source Code SNES N/A 2.0 Int 2006-07-03
BMP/BPP Convert D These functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are d... Source Code Multiple N/A 3.0 Beg 2006-07-03
Lo/HiROM Convert D PHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM. Source Code SNES N/A 2.0 Beg 2006-07-03
PPF Patcher D A simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches. Source Code PSX N/A 2.0 Beg 2006-07-03
Apply FireFlower D PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a p... Source Code Multiple N/A 2.0 Beg 2006-07-03
IPS Patcher D A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS's &q... Source Code N/A N/A 2.0 Int 2006-07-03
NINJA 2.0 File Format D The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler ... File Formats N/A N/A 2.0 Beg 2006-06-29
Links Awakening DX ASM Jigglysaint A list of offsets to code that affect various things in the game. Game Specific GB The Legend of Zelda: Link's Awakening DX 2.0 Beg 2006-06-25
Adding an SNES Intro (with a few clicks) DQ Translations This document explains a quick way to go about the process of adding an intro to a game. Assembly SNES N/A 1.0 Int 2006-06-16
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