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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Windwaker's Kirby's Adventure Notes | Windwaker | This is Windwaker's notes for Kirby's Adventure. | Game Specific | NES | Kirby's Adventure | 1.0 | Beg | 2007-03-19 |
The Minus World Explained | doppelganger | A technical explanation for why the Minus World exists. | Game Specific | NES | Super Mario Bros. | 1.0 | Int | 2007-03-19 |
SMB Memory Map | doppelganger | This is a document of the Super Mario Bros. memory map. | Assembly | NES | Super Mario Bros. | 2.0 | Int | 2007-03-19 |
Road Rash 2 ROM Hacking Guide | Tony Hedstrom | Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, s... | Game Specific | GEN | Road Rash II | 0.7 | Beg | 2007-02-28 |
65816 ASM Tutorial | Sukasa | Well, you're here to learn ASM, right? You can't find a good tutorial on google right? Or,... | Assembly | N/A | N/A | 1.0 | Adv | 2007-02-20 |
TileLayer Pro palette file format | creaothceann | Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file for... | Graphics Hacking | N/A | N/A | 1.0 | Int | 2007-02-09 |
Altering Objects in SM64 | Jensthecomposer | This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor. | Game Specific | N64 | Super Mario 64 | 1.0 | Beg | 2007-01-19 |
SM64 Hacking Doc | VL-Tone | An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone. | Miscellaneous | N64 | Super Mario 64 | 2.0 | Beg | 2007-01-12 |
SM64 Hacking Tutorial | Jensthecomposer | Tells you how to easily change physics and music of SM64 via a hex editor | Game Specific | N64 | Super Mario 64 | 1.0 | Beg | 2007-01-12 |
GBATEK | Martin Korth | The definitive guide to all things about the both GBA and DS hardware and then some. | Hardware Info. | NDS | N/A | 1.0 | Adv | 2007-01-01 |
KaioShin’s Dragon Quest Monsters VWF | KaioShin | Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA... | Source Code | GBA | Dragon Quest Monsters: Caravan Heart | Beta 1 | Int | 2007-01-01 |
Dragon Warrior SRAM Guide | John David Ratliff | A guide to the data stored in SRAM for Dragon Warrior (NES). | Game Specific | NES | Dragon Warrior | 1.0 | Beg | 2007-01-01 |
TableLib | Klarth | C++ library for table reading, dumping, and insertion. Functional samples with source included. | Source Code | N/A | N/A | 1.0 | Beg | 2006-12-30 |
Super Mario RPG Byte References | giangurgolo | Long list of categorized bytes used to reference enemies, sound effects, graphics, etc. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Beg | 2006-12-29 |
Super Mario RPG ROM Offsets | giangurgolo | Extensive list of offsets for various data, ranging from sound to decompression routines. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 2006-12-27 |
Super Mario RPG RAM addresses | giangurgolo | List of RAM addresses used by SMRPG and their function; very detailed. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Int | 2006-12-27 |
Miniguide on Virtual File Systems | Klarth | A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS:... | File Formats | PSX | N/A | 1.0 | Int | 2006-12-12 |
Dual-Tile Encoding: NES/Famicom Implementation | RedComet | A document describing one method of implementing Dual-Tile Encoding in an NES game. | Assembly | NES | N/A | 1.00 | Beg | 2006-12-01 |
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Tra... | Source Code | NES | Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku | 1.0 | Int | 2006-10-30 |
65xx Processor Data | MeMSO | This document describes in (almost) full detail exactly how the 65xx processors work. The document c... | Assembly | Multiple | N/A | 2.0 | Beg | 2006-10-28 |
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