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NeoRHDN - Documents

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Title Author Description Category Platform Game Ver Level Date
Windwaker's Kirby's Adventure Notes Windwaker This is Windwaker's notes for Kirby's Adventure. Game Specific NES Kirby's Adventure 1.0 Beg 2007-03-19
The Minus World Explained doppelganger A technical explanation for why the Minus World exists. Game Specific NES Super Mario Bros. 1.0 Int 2007-03-19
SMB Memory Map doppelganger This is a document of the Super Mario Bros. memory map. Assembly NES Super Mario Bros. 2.0 Int 2007-03-19
Road Rash 2 ROM Hacking Guide Tony Hedstrom Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, s... Game Specific GEN Road Rash II 0.7 Beg 2007-02-28
65816 ASM Tutorial Sukasa Well, you're here to learn ASM, right? You can't find a good tutorial on google right? Or,... Assembly N/A N/A 1.0 Adv 2007-02-20
TileLayer Pro palette file format creaothceann Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file for... Graphics Hacking N/A N/A 1.0 Int 2007-02-09
Altering Objects in SM64 Jensthecomposer This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor. Game Specific N64 Super Mario 64 1.0 Beg 2007-01-19
SM64 Hacking Doc VL-Tone An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone. Miscellaneous N64 Super Mario 64 2.0 Beg 2007-01-12
SM64 Hacking Tutorial Jensthecomposer Tells you how to easily change physics and music of SM64 via a hex editor Game Specific N64 Super Mario 64 1.0 Beg 2007-01-12
GBATEK Martin Korth The definitive guide to all things about the both GBA and DS hardware and then some. Hardware Info. NDS N/A 1.0 Adv 2007-01-01
KaioShin’s Dragon Quest Monsters VWF KaioShin Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA... Source Code GBA Dragon Quest Monsters: Caravan Heart Beta 1 Int 2007-01-01
Dragon Warrior SRAM Guide John David Ratliff A guide to the data stored in SRAM for Dragon Warrior (NES). Game Specific NES Dragon Warrior 1.0 Beg 2007-01-01
TableLib Klarth C++ library for table reading, dumping, and insertion. Functional samples with source included. Source Code N/A N/A 1.0 Beg 2006-12-30
Super Mario RPG Byte References giangurgolo Long list of categorized bytes used to reference enemies, sound effects, graphics, etc. Game Specific SNES Super Mario RPG: Legend of the Seven Stars 1.0 Beg 2006-12-29
Super Mario RPG ROM Offsets giangurgolo Extensive list of offsets for various data, ranging from sound to decompression routines. Game Specific SNES Super Mario RPG: Legend of the Seven Stars 1.0 Int 2006-12-27
Super Mario RPG RAM addresses giangurgolo List of RAM addresses used by SMRPG and their function; very detailed. Game Specific SNES Super Mario RPG: Legend of the Seven Stars 1.0 Int 2006-12-27
Miniguide on Virtual File Systems Klarth A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS:... File Formats PSX N/A 1.0 Int 2006-12-12
Dual-Tile Encoding: NES/Famicom Implementation RedComet A document describing one method of implementing Dual-Tile Encoding in an NES game. Assembly NES N/A 1.00 Beg 2006-12-01
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code RedComet The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Tra... Source Code NES Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku 1.0 Int 2006-10-30
65xx Processor Data MeMSO This document describes in (almost) full detail exactly how the 65xx processors work. The document c... Assembly Multiple N/A 2.0 Beg 2006-10-28
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