Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
Windwaker's Kirby's Adventure Notes |
Windwaker |
This is Windwaker's notes for Kirby's Adventure. |
Game Specific |
NES |
Kirby's Adventure |
1.0 |
Beg |
2007-03-19 |
The Minus World Explained |
doppelganger |
A technical explanation for why the Minus World exists. |
Game Specific |
NES |
Super Mario Bros. |
1.0 |
Int |
2007-03-19 |
SMB Memory Map |
doppelganger |
This is a document of the Super Mario Bros. memory map. |
Assembly |
NES |
Super Mario Bros. |
2.0 |
Int |
2007-03-19 |
Road Rash 2 ROM Hacking Guide |
Tony Hedstrom |
Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, s... |
Game Specific |
GEN |
Road Rash II |
0.7 |
Beg |
2007-02-28 |
65816 ASM Tutorial |
Sukasa |
Well, you're here to learn ASM, right? You can't find a good tutorial on google right? Or,... |
Assembly |
N/A |
N/A |
1.0 |
Adv |
2007-02-20 |
TileLayer Pro palette file format |
creaothceann |
Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file for... |
Graphics Hacking |
N/A |
N/A |
1.0 |
Int |
2007-02-09 |
Altering Objects in SM64 |
Jensthecomposer |
This document will explain how to move or change objects in Super Mario 64 Levels with a hex editor. |
Game Specific |
N64 |
Super Mario 64 |
1.0 |
Beg |
2007-01-19 |
SM64 Hacking Doc |
VL-Tone |
An extensive, but slightly outdated, SM64 hacking document, created by VL-Tone. |
Miscellaneous |
N64 |
Super Mario 64 |
2.0 |
Beg |
2007-01-12 |
SM64 Hacking Tutorial |
Jensthecomposer |
Tells you how to easily change physics and music of SM64 via a hex editor |
Game Specific |
N64 |
Super Mario 64 |
1.0 |
Beg |
2007-01-12 |
GBATEK |
Martin Korth |
The definitive guide to all things about the both GBA and DS hardware and then some. |
Hardware Info. |
NDS |
N/A |
1.0 |
Adv |
2007-01-01 |
KaioShin’s Dragon Quest Monsters VWF |
KaioShin |
Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA... |
Source Code |
GBA |
Dragon Quest Monsters: Caravan Heart |
Beta 1 |
Int |
2007-01-01 |
Dragon Warrior SRAM Guide |
John David Ratliff |
A guide to the data stored in SRAM for Dragon Warrior (NES). |
Game Specific |
NES |
Dragon Warrior |
1.0 |
Beg |
2007-01-01 |
TableLib |
Klarth |
C++ library for table reading, dumping, and insertion. Functional samples with source included. |
Source Code |
N/A |
N/A |
1.0 |
Beg |
2006-12-30 |
Super Mario RPG Byte References |
giangurgolo |
Long list of categorized bytes used to reference enemies, sound effects, graphics, etc. |
Game Specific |
SNES |
Super Mario RPG: Legend of the Seven Stars |
1.0 |
Beg |
2006-12-29 |
Super Mario RPG ROM Offsets |
giangurgolo |
Extensive list of offsets for various data, ranging from sound to decompression routines. |
Game Specific |
SNES |
Super Mario RPG: Legend of the Seven Stars |
1.0 |
Int |
2006-12-27 |
Super Mario RPG RAM addresses |
giangurgolo |
List of RAM addresses used by SMRPG and their function; very detailed. |
Game Specific |
SNES |
Super Mario RPG: Legend of the Seven Stars |
1.0 |
Int |
2006-12-27 |
Miniguide on Virtual File Systems |
Klarth |
A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS:... |
File Formats |
PSX |
N/A |
1.0 |
Int |
2006-12-12 |
Dual-Tile Encoding: NES/Famicom Implementation |
RedComet |
A document describing one method of implementing Dual-Tile Encoding in an NES game. |
Assembly |
NES |
N/A |
1.00 |
Beg |
2006-12-01 |
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code |
RedComet |
The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Tra... |
Source Code |
NES |
Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku |
1.0 |
Int |
2006-10-30 |
65xx Processor Data |
MeMSO |
This document describes in (almost) full detail exactly how the 65xx processors work. The document c... |
Assembly |
Multiple |
N/A |
2.0 |
Beg |
2006-10-28 |
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