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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Kyatto Ninden Teyandee all text routines | Stoneboat | All text routines used in the game. The source includes some hacked routines used in my Vietnamese t... | Assembly | NES | Kyattou Ninden Teyandee | 1.0 | Adv | 2022-07-30 |
The Legend of Zelda Debug File | gzip | This is a Mesen debug file that provides a ton of function and data labels that are useful for hacki... | Game Specific | NES | The Legend of Zelda | 1.1 | Int | 2022-07-21 |
Advance Wars Dual Strike - Disassembly (USA) | RadioTails | A work-in-progress disassembly of Advance Wars: Dual Strike. Keep in mind this isn't going t... | Assembly | NDS | Advance Wars: Dual Strike | 0.3 | Int | 2022-07-11 |
Understanding The Legend of Zelda Screens, Columns, and Blocks | gzip | This document explains how screen, column, and block data is stored in The Legend of Zelda. When wor... | Game Specific | NES | The Legend of Zelda | 2.0 | Int | 2022-06-26 |
Contra all text routines | Stoneboat | All text routines in Contra (Kontora) Japanese version for the Famicom. Used this in my Vietnamese t... | Text Hacking | NES | Contra | 1.0 | Int | 2022-06-20 |
Kid Icarus Music Format Addendum | Justin Olbrantz (Quantam) | Kid Icarus uses the same music engine and format as Metroid, which is already documented. This adden... | Audio Hacking | NES | Kid Icarus | 1.0 | Int | 2022-06-09 |
Mother Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Mother (the Japanese version for Famicom... | Audio Hacking | NES | EarthBound Beginnings | 1.0 | Int | 2022-06-08 |
Tetris (NES) Music Format Addendum | Justin Olbrantz (Quantam) | Tetris (NES) uses the same music engine and format as [url=https://www.romhacking.net/documents/883/... | Audio Hacking | NES | Tetris | 1.0 | Int | 2022-06-08 |
Metroid (NES) Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Metroid (NES) in sufficient detail to cr... | Audio Hacking | NES | Metroid | 1.0 | Int | 2022-06-07 |
Final Fantasy II (NES) Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Final Fantasy II (NES) in sufficient det... | Audio Hacking | NES | Final Fantasy II | 1.0 | Int | 2022-06-01 |
Final Fantasy III (NES) Sound Format | Justin Olbrantz (Quantam) | This specification describes the music and sound effect format used by Final Fantasy III (NES) in su... | Audio Hacking | NES | Final Fantasy III | 1.0 | Int | 2022-06-01 |
ROM Hacking 201 - A non-ASM approach to compressed data | abridgewater | This can be considered a follow-on from Bunkai’s introductory ROM hacking series using Kikansha Th... | Miscellaneous | GB | Kikansha Thomas - Sodor-tou no Nakamatachi | 1.0 | Beg | 2022-05-08 |
ROM Hacking 202 - Reverse engineering with the debugger | YasaSheep | This is a continuation of Bunkai's intro ROM hacking series using Kikansha Thomas - Friends of ... | Game Specific | GB | Kikansha Thomas - Sodor-tou no Nakamatachi | 1.0 | Beg | 2022-05-06 |
Capcom Sound Engine 1 Format | Justin Olbrantz (Quantam) | This specification fully documents the Capcom Sound Engine 1, Capcom's first in-house NES sound... | Audio Hacking | NES | N/A | 1.0 | Int | 2022-05-02 |
RomHacking 103 - ScriptInsertion | Bunkai | After doing a script dump and editing the font, any translation project needs to insert the translat... | Text Hacking | GB | N/A | 1.0 | Beg | 2022-04-18 |
RomHacking 102 - Font & Sprites | Bunkai | This document attempts to be a guide for completely beginners to start their path in the romhacking ... | Graphics Hacking | GB | N/A | 1,0 | Beg | 2022-04-16 |
ROMHacking 101 - Script Dump | Bunkai | This document attempts to be a guide for completely beginners to create their first script dump. Exp... | Text Hacking | GB | N/A | 1.01 | Beg | 2022-04-11 |
68000 Disassembler Notes | pianohombre | Notes on picking a good 68k disassembler for Sega Genesis roms. The Sega Genesis uses a Motorola 680... | Assembly | GEN | N/A | 1.0 | Beg | 2022-02-21 |
Gemfire notes | DragonAtma | This zipped OpenOffice .ods contains the data I (DragonAtma) know about modding Koei's Gemfire ... | Game Specific | SNES | Gemfire | 1.0 | Beg | 2022-02-19 |
FFII DoS Character Bytes | Topaz Light | UPDATE: Corrected a mistake (Head and Arms equipment slot bytes were backwards), and added the profi... | Game Specific | GBA | Final Fantasy I & II: Dawn of Souls | 1.1 | Int | 2022-02-07 |
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