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12-22-24 01:24 PM
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NeoRHDN - Documents

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Title Author Description Category Platform Game Ver Level Date
Megaman - The Wily Wars hacking notes Matrixz Contains pointers for most of the level data, with some explanation on the layout of those datas, an... Game Specific GEN Mega Man: The Wily Wars 1.0 Beg 2010-06-23
James Pond 3 Hacking Notes Saxman These are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to lea... Game Specific GEN James Pond 3: Operation Starfish 1.0 Beg 2010-06-18
Beauty and the Beast Music Source Code Jeroen Tel This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for... Source Code NES Beauty and the Beast 1.0 Adv 2010-05-30
Ys III DTE KingMike's Translations Using Ys III as an example, KingMike walks you through the steps of implementing DTE compression in ... Assembly NES Ys III: Wanderers from Ys 1.1 Beg 2010-05-16
Metroid Source Code Expanded Dirty McDingus This compressed file contains 9 text files that make up the entire source code for the original Metr... Game Specific NES Metroid 1.0 Beg 2010-03-29
Stat Growth Lenophis FF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural ... Source Code SNES Final Fantasy III v1.0b Int 2010-03-28
Displaying a 2BPP Tile Lin A brief document explaining how 2BPP graphics (Gameboy, other systems) are displayed. It's real... Graphics Hacking GB Multiple Games 1.0 Beg 2010-02-18
Creating PC patchers with NSIS SPennLUE Unlike ROMs, PC games might not all use the same formats and file types. As such, there is no single... Source Code PC N/A 1.0 Beg 2010-01-03
Mario's Picross Level Data Killa B Information on the Mario's Picross level format. Game Specific GB Mario's Picross 1.0 Beg 2009-11-25
Nijuu Music Source Code Neil Baldwin Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. T... Source Code NES N/A 0.01b Adv 2009-11-18
Infidelity's Dissection of DuckTales ROM infidelity Hacking notes, addresses, and data formats from DuckTales for the NES. Game Specific NES DuckTales 1.0 Adv 2009-11-14
D88 File Structure JPN Translations Describes the the structure of the D88, a disk format commonly used in computers such as the PC88 an... File Formats Multiple N/A 1.0 Int 2009-11-06
Chrono Lover's Guide to Modding, Vol I: Background Insertion Verve Fanworks Guide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as w... Game Specific SNES Chrono Trigger 1.0 Beg 2009-10-15
Pokemon Red Tileset Configuration Lin A short document I wrote on how the Pokemon Red tilesets work. It also works for Pokemon Blue, but I... Miscellaneous GB Pokémon: Red Version 1.0 Beg 2009-10-09
Chrono Trigger Data Offsets FaustWolf A companion to Geiger's NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guid... Game Specific SNES Chrono Trigger 1.0 Beg 2009-10-07
Editing Fonts without the Aid of a Graphics Editor Partial Translations A document explaining how to edit bitplane fonts with a hex editor. Graphics Hacking Multiple N/A 1.0 Int 2009-10-01
Shift-JIS Table Tauwasser Shift-JIS table. Contains additional mappings: [list][li]NEC special chatacters (NEC特殊文字)[/... Table Files N/A N/A 1.0 Beg 2009-09-14
EUC-JP Table KingMike's Translations EUC-JP table. Contains additional mappings: [list][li]NEC special characters[/li][li]NEC selected I... Table Files N/A N/A 1.0 Beg 2009-09-11
F-Zero Climax Data samurai goroh Here is a document which shows locations of certain data in F-Zero climax. Game Specific GBA F-Zero Climax 1.0 Int 2009-09-08
Indy 500 Disassembly Glenn Saunders Disassembly for the game Indy 500. Use DASM and vcs.h to compile. Source Code 2600 Indy 500 1.0 Adv 2009-09-04
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