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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Thunder Force 3 Hacking Guide | oostyx | A very big hacking document about Thunder Force 3, the best shmup of the Genesis. Documentation i... | Game Specific | GEN | Thunder Force III | December 2 | Int | 2010-12-02 |
Bram Stoker's Dracula Music Source Code | Jeroen Tel | This is the source code to Bram Stoker's Dracula for the GameBoy. This code was donated by Jero... | Source Code | GB | Bram Stoker's Dracula | 1.0 | Adv | 2010-11-13 |
Crimson Music Source Code | Jeroen Tel | This source code is for the unreleased game, Crimson. The code was donated by Jeroen Tel, the compos... | Source Code | GB | Crimson | 1.0 | Adv | 2010-11-13 |
Hard Truck Music Source Code | Jeroen Tel | This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel... | Source Code | GB | Hard Truck | 1.0 | Adv | 2010-11-13 |
Jet Force Gemini Music Source Code | Jeroen Tel | This is the music source code to the canceled game, Jet Force Gemini. The composer and audio program... | Source Code | GB | Jet Force Gemini | 1.0 | Adv | 2010-11-13 |
Katharsis | Jeroen Tel | This is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel... | Source Code | GB | Katharsis | 1.0 | Adv | 2010-11-13 |
Rhino Rumble Music Source Code | Jeroen Tel | This is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, ... | Source Code | GB | Rhino Rumble | 1.0 | Adv | 2010-11-13 |
Warlocked Music Source Code | Jeroen Tel | This is the music source code to the game Warlocked. This code was donated by the composer and audio... | Source Code | GB | Warlocked | 1.0 | Adv | 2010-11-13 |
The ROM Hack Document | Demiforce | Horribly outdated but one of the first ROM hacking documents. This file still has a lot of good tech... | Text Hacking | NES | N/A | 1.0 | Beg | 2010-10-10 |
Mega Man Sound Disassembly | Bisqwit | Reassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4. This ... | Game Specific | NES | Mega Man | 1.0 | Adv | 2010-09-27 |
Mega Man II Sound Disassembly | Bisqwit | Reassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C). Th... | Game Specific | NES | Mega Man 2 | 1.0 | Adv | 2010-09-27 |
Mega Man Title Screen Sound Code | insectduel | Teaches you how to restore the Rockman title screen sound that was cut from the US and European vers... | Game Specific | NES | Mega Man | 1.0 | Int | 2010-09-27 |
Megaman Xtreme Graphics Decompressing | Lin | A document contain the ASM with comments on how graphics decompression works in Megaman Xtreme. | Game Specific | GB | Mega Man Xtreme | 1.0 | Adv | 2010-09-27 |
Pharaoh Man AI | coldIced | This document explains, line-by-line, a disassembly of Pharaoh Man's AI in Mega Man 4. It also ... | Game Specific | NES | Mega Man 4 | 1.0 | Int | 2010-09-27 |
Mega Man Disassembly | Bisqwit | A disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound,... | Game Specific | NES | Mega Man | 1.0 | Adv | 2010-09-19 |
Pokemon Red/Blue Pokedex Data Structure | Sawakita | A simple doc on how info displayed in a pokedex page are stored. | Miscellaneous | GB | Pokémon: Blue Version | 1.0 | Beg | 2010-09-15 |
N64 Documentation Kit | OEM | This documentation kit has an introductory section and a N64 functions reference manual. This kit is... | Assembly | N64 | N/A | 1.0 | Adv | 2010-09-08 |
Atari 2600 Memory Map | Kroko | A memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited. | Assembly | 2600 | N/A | 1.0 | Int | 2010-09-08 |
Atari 2600 TIA Map | Kroko | This chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which ar... | Hardware Info. | 2600 | N/A | 1.0 | Int | 2010-09-08 |
Atari 2600 RIOT Map | Kroko | This is a memory map of the RIOT chip/device that reads all the console switches excluding power, in... | Hardware Info. | 2600 | N/A | 1.0 | Int | 2010-09-08 |
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