Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
Thunder Force 3 Hacking Guide |
oostyx |
A very big hacking document about Thunder Force 3, the best shmup of the Genesis.
Documentation i... |
Game Specific |
GEN |
Thunder Force III |
December 2 |
Int |
2010-12-02 |
Bram Stoker's Dracula Music Source Code |
Jeroen Tel |
This is the source code to Bram Stoker's Dracula for the GameBoy. This code was donated by Jero... |
Source Code |
GB |
Bram Stoker's Dracula |
1.0 |
Adv |
2010-11-13 |
Crimson Music Source Code |
Jeroen Tel |
This source code is for the unreleased game, Crimson. The code was donated by Jeroen Tel, the compos... |
Source Code |
GB |
Crimson |
1.0 |
Adv |
2010-11-13 |
Hard Truck Music Source Code |
Jeroen Tel |
This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel... |
Source Code |
GB |
Hard Truck |
1.0 |
Adv |
2010-11-13 |
Jet Force Gemini Music Source Code |
Jeroen Tel |
This is the music source code to the canceled game, Jet Force Gemini. The composer and audio program... |
Source Code |
GB |
Jet Force Gemini |
1.0 |
Adv |
2010-11-13 |
Katharsis |
Jeroen Tel |
This is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel... |
Source Code |
GB |
Katharsis |
1.0 |
Adv |
2010-11-13 |
Rhino Rumble Music Source Code |
Jeroen Tel |
This is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, ... |
Source Code |
GB |
Rhino Rumble |
1.0 |
Adv |
2010-11-13 |
Warlocked Music Source Code |
Jeroen Tel |
This is the music source code to the game Warlocked. This code was donated by the composer and audio... |
Source Code |
GB |
Warlocked |
1.0 |
Adv |
2010-11-13 |
The ROM Hack Document |
Demiforce |
Horribly outdated but one of the first ROM hacking documents. This file still has a lot of good tech... |
Text Hacking |
NES |
N/A |
1.0 |
Beg |
2010-10-10 |
Mega Man Sound Disassembly |
Bisqwit |
Reassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4.
This ... |
Game Specific |
NES |
Mega Man |
1.0 |
Adv |
2010-09-27 |
Mega Man II Sound Disassembly |
Bisqwit |
Reassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C).
Th... |
Game Specific |
NES |
Mega Man 2 |
1.0 |
Adv |
2010-09-27 |
Mega Man Title Screen Sound Code |
insectduel |
Teaches you how to restore the Rockman title screen sound that was cut from the US and European vers... |
Game Specific |
NES |
Mega Man |
1.0 |
Int |
2010-09-27 |
Megaman Xtreme Graphics Decompressing |
Lin |
A document contain the ASM with comments on how graphics decompression works in Megaman Xtreme. |
Game Specific |
GB |
Mega Man Xtreme |
1.0 |
Adv |
2010-09-27 |
Pharaoh Man AI |
coldIced |
This document explains, line-by-line, a disassembly of Pharaoh Man's AI in Mega Man 4. It also ... |
Game Specific |
NES |
Mega Man 4 |
1.0 |
Int |
2010-09-27 |
Mega Man Disassembly |
Bisqwit |
A disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound,... |
Game Specific |
NES |
Mega Man |
1.0 |
Adv |
2010-09-19 |
Pokemon Red/Blue Pokedex Data Structure |
Sawakita |
A simple doc on how info displayed in a pokedex page are stored. |
Miscellaneous |
GB |
Pokémon: Blue Version |
1.0 |
Beg |
2010-09-15 |
N64 Documentation Kit |
OEM |
This documentation kit has an introductory section and a N64 functions reference manual. This kit is... |
Assembly |
N64 |
N/A |
1.0 |
Adv |
2010-09-08 |
Atari 2600 Memory Map |
Kroko |
A memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited. |
Assembly |
2600 |
N/A |
1.0 |
Int |
2010-09-08 |
Atari 2600 TIA Map |
Kroko |
This chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which ar... |
Hardware Info. |
2600 |
N/A |
1.0 |
Int |
2010-09-08 |
Atari 2600 RIOT Map |
Kroko |
This is a memory map of the RIOT chip/device that reads all the console switches excluding power, in... |
Hardware Info. |
2600 |
N/A |
1.0 |
Int |
2010-09-08 |
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