Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
How to make raster effects with the NES ? |
Bregalad |
This document presents how to do raster effects by writing to PPU registers during the frame, withou... |
Hardware Info. |
NES |
N/A |
2.0 |
Int |
2015-05-21 |
SNES translucency FAQ |
Bregalad |
This document talks about how translucency works on the SNES, and shows a few examples how to use th... |
Hardware Info. |
SNES |
N/A |
2.0 |
Int |
2015-05-21 |
Musashi no Ken sword man's values |
DANGER X |
Document for all 10 characters Values in 2 players Versus mode. Speed, power, sword art etc... |
Game Specific |
NES |
Musashi no Ken: Tadaima Shugyou Chuu |
1.0 |
Beg |
2015-03-26 |
NES Mapper List |
Disch |
Details for several mappers, arranged by mapper number. Register descriptions, behavior explanation... |
Hardware Info. |
NES |
N/A |
0.7 |
Adv |
2015-03-24 |
Mighty final fight enemy values |
DANGER X |
Here are some hex values to change, you can change the enemies type even add bosses in the stage (ex... |
Game Specific |
NES |
Mighty Final Fight |
1.0 |
Beg |
2015-03-24 |
SMBDis |
doppelganger |
A comprehensive disassembly of the program ROM of Super Mario Bros. |
Source Code |
NES |
Super Mario Bros. |
2.1 |
Int |
2015-01-26 |
Super Mario RPG Text Dump (Raw) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Super Mar... |
Game Specific |
SNES |
Super Mario RPG: Legend of the Seven Stars |
1.04 |
Beg |
2015-01-19 |
Paper Mario Text Dump (Raw) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... |
Game Specific |
N64 |
Paper Mario |
1.12 |
Beg |
2015-01-19 |
Paper Mario: The Thousand-Year Door Text Dump (Raw) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... |
Game Specific |
GC |
Paper Mario: The Thousand-Year Door |
1.02 |
Beg |
2015-01-19 |
Super Paper Mario Text Dump (Raw) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Super Pap... |
Game Specific |
WII |
Super Paper Mario |
1.02 |
Beg |
2015-01-19 |
Super Mario RPG Text Dump (Clean) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Super Mar... |
Game Specific |
SNES |
Super Mario RPG: Legend of the Seven Stars |
1.02 |
Beg |
2015-01-19 |
Paper Mario Text Dump (Clean) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... |
Game Specific |
N64 |
Paper Mario |
1.04 |
Beg |
2015-01-19 |
Paper Mario: The Thousand-Year Door Text Dump (Clean) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... |
Game Specific |
GC |
Paper Mario: The Thousand-Year Door |
1.02 |
Beg |
2015-01-19 |
Super Paper Mario Text Dump (Clean) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Super Pap... |
Game Specific |
WII |
Super Paper Mario |
1.01 |
Beg |
2015-01-19 |
Paper Mario: Sticker Star Text Dump (Raw) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... |
Game Specific |
N/A |
Paper Mario: Sticker Star |
1.0 |
Int |
2015-01-19 |
Paper Mario: Sticker Star Text Dump (Clean) |
Rew |
This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... |
Game Specific |
N/A |
Paper Mario: Sticker Star |
1.0 |
Beg |
2015-01-19 |
Tiertex Design Studios GBC Music Hacking |
Lu9 |
A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color.... |
Audio Hacking |
GB |
N/A |
1.0 |
Int |
2015-01-16 |
Resident Evil 5 |
Stoneboat |
Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was ... |
Text Hacking |
PC |
Resident Evil 5 |
1.0 |
Int |
2014-12-15 |
Final Fantasy 1 GFF Hacking Documents |
Joe73ffdq |
This is an extensive breakdown of the code for GFF.
Why did I choose GFF instead of a clean rom. ... |
Game Specific |
NES |
Final Fantasy |
.80 |
Beg |
2014-06-29 |
Automatic Line-Wrap Example ASM |
KingMike |
This is some source code to a automatic word-wrap hack from KingMike's Translations Shell Monst... |
Source Code |
NES |
N/A |
1.0 |
Adv |
2014-06-06 |
Pages: