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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
How to make raster effects with the NES ? | Bregalad | This document presents how to do raster effects by writing to PPU registers during the frame, withou... | Hardware Info. | NES | N/A | 2.0 | Int | 2015-05-21 |
SNES translucency FAQ | Bregalad | This document talks about how translucency works on the SNES, and shows a few examples how to use th... | Hardware Info. | SNES | N/A | 2.0 | Int | 2015-05-21 |
Musashi no Ken sword man's values | DANGER X | Document for all 10 characters Values in 2 players Versus mode. Speed, power, sword art etc... | Game Specific | NES | Musashi no Ken: Tadaima Shugyou Chuu | 1.0 | Beg | 2015-03-26 |
NES Mapper List | Disch | Details for several mappers, arranged by mapper number. Register descriptions, behavior explanation... | Hardware Info. | NES | N/A | 0.7 | Adv | 2015-03-24 |
Mighty final fight enemy values | DANGER X | Here are some hex values to change, you can change the enemies type even add bosses in the stage (ex... | Game Specific | NES | Mighty Final Fight | 1.0 | Beg | 2015-03-24 |
SMBDis | doppelganger | A comprehensive disassembly of the program ROM of Super Mario Bros. | Source Code | NES | Super Mario Bros. | 2.1 | Int | 2015-01-26 |
Super Mario RPG Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Super Mar... | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.04 | Beg | 2015-01-19 |
Paper Mario Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... | Game Specific | N64 | Paper Mario | 1.12 | Beg | 2015-01-19 |
Paper Mario: The Thousand-Year Door Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... | Game Specific | GC | Paper Mario: The Thousand-Year Door | 1.02 | Beg | 2015-01-19 |
Super Paper Mario Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Super Pap... | Game Specific | WII | Super Paper Mario | 1.02 | Beg | 2015-01-19 |
Super Mario RPG Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Super Mar... | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.02 | Beg | 2015-01-19 |
Paper Mario Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... | Game Specific | N64 | Paper Mario | 1.04 | Beg | 2015-01-19 |
Paper Mario: The Thousand-Year Door Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... | Game Specific | GC | Paper Mario: The Thousand-Year Door | 1.02 | Beg | 2015-01-19 |
Super Paper Mario Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Super Pap... | Game Specific | WII | Super Paper Mario | 1.01 | Beg | 2015-01-19 |
Paper Mario: Sticker Star Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Int | 2015-01-19 |
Paper Mario: Sticker Star Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of [i]Paper Mar... | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Beg | 2015-01-19 |
Tiertex Design Studios GBC Music Hacking | Lu9 | A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color.... | Audio Hacking | GB | N/A | 1.0 | Int | 2015-01-16 |
Resident Evil 5 | Stoneboat | Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was ... | Text Hacking | PC | Resident Evil 5 | 1.0 | Int | 2014-12-15 |
Final Fantasy 1 GFF Hacking Documents | Joe73ffdq | This is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. ... | Game Specific | NES | Final Fantasy | .80 | Beg | 2014-06-29 |
Automatic Line-Wrap Example ASM | KingMike | This is some source code to a automatic word-wrap hack from KingMike's Translations Shell Monst... | Source Code | NES | N/A | 1.0 | Adv | 2014-06-06 |
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