Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
NES APU Sound Hardware Reference |
Blargg |
This is a useful programmer reference of the Nintendo Entertainment System's sound hardware. |
Hardware Info. |
NES |
N/A |
1.0 |
Adv |
2004-06-30 |
Sega Genesis Programming Introduction |
Fonzie |
An introduction to programming the Genesis. English and French versions included. |
Assembly |
GEN |
N/A |
1.1 |
Int |
2004-06-11 |
Famicom Disk System Technical Reference |
Brad Taylor |
This is a Famicom Disk System technical reference document and there is also a BIOS disassembly incl... |
Hardware Info. |
FDS |
N/A |
1.0 |
Adv |
2004-04-23 |
NTSC 2C02 Technical Reference |
Brad Taylor |
Low level details of the NES PPU, including timing info. A must-have for emu devers.
Note: The bl... |
Hardware Info. |
NES |
N/A |
5th Releas |
Adv |
2004-04-23 |
NEC SuperGrafx Hardware Notes |
Charles MacDonald |
Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx. |
Hardware Info. |
SGFX |
N/A |
1.0 |
Beg |
2004-04-17 |
SNES Layering Explained |
Piken |
This is some advanced information on layering and color math in SNES background modes 0 and 1.
An... |
Hardware Info. |
SNES |
N/A |
2004-04-04 |
Adv |
2004-04-04 |
NINJA 1.0 File Format |
D |
The NINJA 1.0 patch format, designed as a replacement to IPS. |
File Formats |
N/A |
N/A |
1.0 |
Int |
2004-02-24 |
4BPP Demo |
TFG |
A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple pal... |
Source Code |
SNES |
N/A |
1.0 |
Int |
2004-02-20 |
Everynes - Nocash NES specs |
Martin Korth |
This is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emul... |
Hardware Info. |
NES |
N/A |
1.0 |
Int |
2004-01-01 |
How to Make NES Game Genie Codes With a Debugger |
Tony Hedstrom |
Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge need... |
Cheat Codes |
NES |
N/A |
0.7a |
Beg |
2003-10-17 |
RLEDecmp |
TFG |
A simple RLE codec written in C. |
Source Code |
N/A |
N/A |
1.0 |
Int |
2003-08-03 |
FCEUd, Tutorial #2 (Password Generators) |
Parasyte |
Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES p... |
Assembly |
NES |
N/A |
1.0 |
Adv |
2003-04-30 |
Description of the Sega FILM/CPK File Format |
Mike Melanson |
A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles. |
File Formats |
Multiple |
N/A |
2.0 |
Beg |
2003-03-13 |
Atari 2600 TIA Hardware Notes |
Andrew Towers |
There are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It's a long but... |
Hardware Info. |
2600 |
N/A |
1.0 |
Adv |
2003-03-06 |
Title Screen Hacking Made Easy |
InVerse |
An interesting document detailing a method for finding and editing title screen map data. |
Graphics Hacking |
Multiple |
N/A |
1.0 |
Int |
2003-02-28 |
The Definitive Guide to ROM Hacking for Complete Beginners |
InVerse |
A frequently asked questions list of sorts for the aspiring ROM Hacker. |
Miscellaneous |
Multiple |
N/A |
1.0 |
Beg |
2003-02-28 |
Nintendo Gameboy Cribsheet |
Justin Lloyd |
A reference containing all pertinent information for programming the Gameboy Color. Includes hardwar... |
Hardware Info. |
GB |
N/A |
1.1 |
Int |
2003-02-26 |
Atari 2600 Music And Sound Programming Guide |
Paul Slocum |
It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I've... |
Miscellaneous |
2600 |
N/A |
1.0 |
Adv |
2003-02-19 |
TIM Graphic Formats 1.0 |
Klarth |
This is an indispensable resource for anyone interested in learning to work with 2D PlayStation grap... |
Graphics Hacking |
PSX |
N/A |
1.0 |
Adv |
2003-01-19 |
The Art of ROMhacking |
Vagla |
A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principl... |
Miscellaneous |
NES |
N/A |
1.0 |
Beg |
2003-01-01 |