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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
NES APU Sound Hardware Reference | Blargg | This is a useful programmer reference of the Nintendo Entertainment System's sound hardware. | Hardware Info. | NES | N/A | 1.0 | Adv | 2004-06-30 |
Sega Genesis Programming Introduction | Fonzie | An introduction to programming the Genesis. English and French versions included. | Assembly | GEN | N/A | 1.1 | Int | 2004-06-11 |
Famicom Disk System Technical Reference | Brad Taylor | This is a Famicom Disk System technical reference document and there is also a BIOS disassembly incl... | Hardware Info. | FDS | N/A | 1.0 | Adv | 2004-04-23 |
NTSC 2C02 Technical Reference | Brad Taylor | Low level details of the NES PPU, including timing info. A must-have for emu devers. Note: The bl... | Hardware Info. | NES | N/A | 5th Releas | Adv | 2004-04-23 |
NEC SuperGrafx Hardware Notes | Charles MacDonald | Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx. | Hardware Info. | SGFX | N/A | 1.0 | Beg | 2004-04-17 |
SNES Layering Explained | Piken | This is some advanced information on layering and color math in SNES background modes 0 and 1. An... | Hardware Info. | SNES | N/A | 2004-04-04 | Adv | 2004-04-04 |
NINJA 1.0 File Format | D | The NINJA 1.0 patch format, designed as a replacement to IPS. | File Formats | N/A | N/A | 1.0 | Int | 2004-02-24 |
4BPP Demo | TFG | A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple pal... | Source Code | SNES | N/A | 1.0 | Int | 2004-02-20 |
Everynes - Nocash NES specs | Martin Korth | This is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emul... | Hardware Info. | NES | N/A | 1.0 | Int | 2004-01-01 |
How to Make NES Game Genie Codes With a Debugger | Tony Hedstrom | Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge need... | Cheat Codes | NES | N/A | 0.7a | Beg | 2003-10-17 |
RLEDecmp | TFG | A simple RLE codec written in C. | Source Code | N/A | N/A | 1.0 | Int | 2003-08-03 |
FCEUd, Tutorial #2 (Password Generators) | Parasyte | Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES p... | Assembly | NES | N/A | 1.0 | Adv | 2003-04-30 |
Description of the Sega FILM/CPK File Format | Mike Melanson | A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles. | File Formats | Multiple | N/A | 2.0 | Beg | 2003-03-13 |
Atari 2600 TIA Hardware Notes | Andrew Towers | There are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It's a long but... | Hardware Info. | 2600 | N/A | 1.0 | Adv | 2003-03-06 |
Title Screen Hacking Made Easy | InVerse | An interesting document detailing a method for finding and editing title screen map data. | Graphics Hacking | Multiple | N/A | 1.0 | Int | 2003-02-28 |
The Definitive Guide to ROM Hacking for Complete Beginners | InVerse | A frequently asked questions list of sorts for the aspiring ROM Hacker. | Miscellaneous | Multiple | N/A | 1.0 | Beg | 2003-02-28 |
Nintendo Gameboy Cribsheet | Justin Lloyd | A reference containing all pertinent information for programming the Gameboy Color. Includes hardwar... | Hardware Info. | GB | N/A | 1.1 | Int | 2003-02-26 |
Atari 2600 Music And Sound Programming Guide | Paul Slocum | It is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I've... | Miscellaneous | 2600 | N/A | 1.0 | Adv | 2003-02-19 |
TIM Graphic Formats 1.0 | Klarth | This is an indispensable resource for anyone interested in learning to work with 2D PlayStation grap... | Graphics Hacking | PSX | N/A | 1.0 | Adv | 2003-01-19 |
The Art of ROMhacking | Vagla | A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principl... | Miscellaneous | NES | N/A | 1.0 | Beg | 2003-01-01 |
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