Title |
Author |
Description |
Category |
Platform |
Game |
Ver |
Level |
Date |
Programming the Atari 2600 |
Andrew Davie |
This document is for beginners to learn how to develop games for the Atari 2600. It's a long re... |
Assembly |
2600 |
N/A |
1.0 |
Int |
2006-01-04 |
Graphics Hacking |
RedComet |
A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro ... |
Graphics Hacking |
N/A |
N/A |
1.0 |
Beg |
2005-12-24 |
ZSNES Savestate SPC Format |
_Demo_ |
This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information fo... |
Save State Hacking |
SNES |
N/A |
1.0 |
Int |
2005-12-21 |
Disch Explains PPU Writing |
Disch |
Disch explains the basics of writing background tiles to the PPU in an IRC conversation. |
Assembly |
NES |
N/A |
1.0 |
Adv |
2005-12-17 |
NES Palette hacking: The Fast way |
TFG |
A simple guide to finding NES palettes using a 6502 debugging capable emulator. |
Assembly |
NES |
N/A |
1.0 |
Int |
2005-12-11 |
20 Levels of NSF ripping |
Gil Galad |
A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seve... |
Assembly |
NES |
N/A |
0.8 |
Adv |
2005-12-10 |
The Playstation Translation Doc |
Cless |
A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Incl... |
Text Hacking |
PSX |
N/A |
2.0 |
Int |
2005-12-05 |
The Basics of Bases |
Partial Translations |
The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking. |
Miscellaneous |
Multiple |
N/A |
1.5 |
Beg |
2005-12-05 |
PC Engine hardware info |
OEM |
These 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and... |
Hardware Info. |
TG16 |
N/A |
1.0 |
Int |
2005-10-01 |
SNES Developer Manual |
OEM |
This is heck of an SNES technical reference document. With over 800+ pages of information covering m... |
Hardware Info. |
SNES |
N/A |
1.0 |
Int |
2005-06-14 |
Gamecube DSP |
Duddie |
A description of the byte code that the GameCube DSP processor uses. |
Assembly |
GC |
N/A |
0.0.4 |
Adv |
2005-05-12 |
PC Engine Assembly docs |
Tomaitheous |
This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hard... |
Assembly |
TG16 |
N/A |
3.21 |
Int |
2005-04-09 |
Tile Molester v0.16 Source Code |
SnowBro |
Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. ... |
Source Code |
N/A |
N/A |
0.16 |
Adv |
2005-01-11 |
Virtual Boy Programmers Manual |
David Tucker |
David Tucker's excellent work summarizes all known technical details of the Virtual Boy hardwar... |
Hardware Info. |
VB |
N/A |
0.521 |
Adv |
2005-01-01 |
Genesis Chat Logs |
Fonzie |
A collection of logs in which Fonzie explains various aspects of the Genesis. |
Hardware Info. |
GEN |
N/A |
1.0 |
Int |
2004-12-04 |
S-NES Emulator SE Sound Code |
F.H. |
This text file is a full reverse engineering of the sound code in Nintendo's 'Super Ninten... |
Source Code |
SNES |
N/A |
1.0 |
Int |
2004-11-05 |
The Definitive Guide to Exploring File Formats |
Mr.Mouse and WATTO |
Computer games are vast and many, however most computer games have something in common – they need... |
File Formats |
N/A |
N/A |
1.0 |
Beg |
2004-11-01 |
NES Rom Expansion 102 |
TFG |
TFG finishes his two-part explanation of NES rom expansion basics with a real world application on t... |
Assembly |
NES |
N/A |
1.0 |
Adv |
2004-10-20 |
S-DD1 Algorithm Documentation |
Andreas Naive |
Documentation of the S-DD1 graphics compression algorithm including source code samples of decompres... |
Source Code |
SNES |
N/A |
1.0 |
Adv |
2004-10-10 |
FDS Sound |
Disch |
This document is a reference to Famicom Disk System expansion audio. |
Hardware Info. |
FDS |
N/A |
1.0 |
Int |
2004-07-14 |
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