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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
Programming the Atari 2600 | Andrew Davie | This document is for beginners to learn how to develop games for the Atari 2600. It's a long re... | Assembly | 2600 | N/A | 1.0 | Int | 2006-01-04 |
Graphics Hacking | RedComet | A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro ... | Graphics Hacking | N/A | N/A | 1.0 | Beg | 2005-12-24 |
ZSNES Savestate SPC Format | _Demo_ | This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information fo... | Save State Hacking | SNES | N/A | 1.0 | Int | 2005-12-21 |
Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv | 2005-12-17 |
NES Palette hacking: The Fast way | TFG | A simple guide to finding NES palettes using a 6502 debugging capable emulator. | Assembly | NES | N/A | 1.0 | Int | 2005-12-11 |
20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seve... | Assembly | NES | N/A | 0.8 | Adv | 2005-12-10 |
The Playstation Translation Doc | Cless | A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games. Incl... | Text Hacking | PSX | N/A | 2.0 | Int | 2005-12-05 |
The Basics of Bases | Partial Translations | The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking. | Miscellaneous | Multiple | N/A | 1.5 | Beg | 2005-12-05 |
PC Engine hardware info | OEM | These 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and... | Hardware Info. | TG16 | N/A | 1.0 | Int | 2005-10-01 |
SNES Developer Manual | OEM | This is heck of an SNES technical reference document. With over 800+ pages of information covering m... | Hardware Info. | SNES | N/A | 1.0 | Int | 2005-06-14 |
Gamecube DSP | Duddie | A description of the byte code that the GameCube DSP processor uses. | Assembly | GC | N/A | 0.0.4 | Adv | 2005-05-12 |
PC Engine Assembly docs | Tomaitheous | This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hard... | Assembly | TG16 | N/A | 3.21 | Int | 2005-04-09 |
Tile Molester v0.16 Source Code | SnowBro | Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. ... | Source Code | N/A | N/A | 0.16 | Adv | 2005-01-11 |
Virtual Boy Programmers Manual | David Tucker | David Tucker's excellent work summarizes all known technical details of the Virtual Boy hardwar... | Hardware Info. | VB | N/A | 0.521 | Adv | 2005-01-01 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 2004-12-04 |
S-NES Emulator SE Sound Code | F.H. | This text file is a full reverse engineering of the sound code in Nintendo's 'Super Ninten... | Source Code | SNES | N/A | 1.0 | Int | 2004-11-05 |
The Definitive Guide to Exploring File Formats | Mr.Mouse and WATTO | Computer games are vast and many, however most computer games have something in common – they need... | File Formats | N/A | N/A | 1.0 | Beg | 2004-11-01 |
NES Rom Expansion 102 | TFG | TFG finishes his two-part explanation of NES rom expansion basics with a real world application on t... | Assembly | NES | N/A | 1.0 | Adv | 2004-10-20 |
S-DD1 Algorithm Documentation | Andreas Naive | Documentation of the S-DD1 graphics compression algorithm including source code samples of decompres... | Source Code | SNES | N/A | 1.0 | Adv | 2004-10-10 |
FDS Sound | Disch | This document is a reference to Famicom Disk System expansion audio. | Hardware Info. | FDS | N/A | 1.0 | Int | 2004-07-14 |
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