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NeoRHDN - Documents

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Title Author Description Category Platform Game Ver Level Date
Neo*Geo MVS Hardware Notes Charles MacDonald A description of most of the registers of the Neo Geo MVS along with detailed timing information and... Hardware Info. ARC N/A 1.0 Adv 2007-04-22
Anomie’s SNES OpenBus and Wrapping Doc Anomie Explains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/ban... Hardware Info. SNES N/A 2007-04-21 Adv 2007-04-21
Anomie's SPC700 Cycle Doc Anomie Cycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator autho... Hardware Info. SNES N/A 2007-04-21 Adv 2007-04-21
Blargg’s S-DSP Timer Glitch Explanation Blargg An email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is ... Hardware Info. SNES N/A 2007-03-31 Adv 2007-03-31
65816 ASM Tutorial Sukasa Well, you're here to learn ASM, right? You can't find a good tutorial on google right? Or,... Assembly N/A N/A 1.0 Adv 2007-02-20
TileLayer Pro palette file format creaothceann Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file for... Graphics Hacking N/A N/A 1.0 Int 2007-02-09
GBATEK Martin Korth The definitive guide to all things about the both GBA and DS hardware and then some. Hardware Info. NDS N/A 1.0 Adv 2007-01-01
TableLib Klarth C++ library for table reading, dumping, and insertion. Functional samples with source included. Source Code N/A N/A 1.0 Beg 2006-12-30
Miniguide on Virtual File Systems Klarth A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS:... File Formats PSX N/A 1.0 Int 2006-12-12
Dual-Tile Encoding: NES/Famicom Implementation RedComet A document describing one method of implementing Dual-Tile Encoding in an NES game. Assembly NES N/A 1.00 Beg 2006-12-01
65xx Processor Data MeMSO This document describes in (almost) full detail exactly how the 65xx processors work. The document c... Assembly Multiple N/A 2.0 Beg 2006-10-28
Text Routines: Locating them with FCEUXD RedComet This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies. Assembly NES N/A 1.0 Beg 2006-09-25
DSP-1 Emulation Code Andreas Naive DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface g... Source Code SNES N/A 3.0 Beg 2006-07-13
Deinterleave N64 ROM D PHP routine to quickly detect and deinterleave a Nintendo 64 ROM. Takes a filename and returns the d... Source Code N64 N/A 2 Beg 2006-07-03
SNES Read D PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly inter... Source Code SNES N/A 2.0 Int 2006-07-03
BMP/BPP Convert D These functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are d... Source Code Multiple N/A 3.0 Beg 2006-07-03
Lo/HiROM Convert D PHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM. Source Code SNES N/A 2.0 Beg 2006-07-03
PPF Patcher D A simple, fully-commented PHP function to apply PPF 1.0/2.0/3.0 patches. Source Code PSX N/A 2.0 Beg 2006-07-03
Apply FireFlower D PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a p... Source Code Multiple N/A 2.0 Beg 2006-07-03
IPS Patcher D A simple, fully-commented PHP function to apply IPS patches. Includes support for LunarIPS's &q... Source Code N/A N/A 2.0 Int 2006-07-03
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