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Title | Author | Description | Category | Platform | Game | Ver | Level | Date |
ROMhacking Int. 104 Compression Scheme RE | Bunkai | This document attempts to be a learning reference to 'attack' compression in a game, from ... | Assembly | GB | N/A | 1.0 | Int | 2024-08-01 |
Compression VS Non Compression – Cheatsheet | Bunkai | A noob guide to see what is or can be compression and, by consequence, what will be simply a differ... | Miscellaneous | Multiple | N/A | 1.0 | Beg | 2024-05-22 |
PS2 Translation Tutorial | Rai | This is a tutorial I made on PS2 translation hacking. Since I noticed there weren't any tutoria... | Miscellaneous | PS2 | N/A | 1.0 | Int | 2023-12-14 |
Apply PPF | Paradox | The program install the PPF patches. During the installation, progress is displayed. The ApplyPPF... | Source Code | PSX | N/A | 3.1 | Beg | 2022-12-27 |
Sega CD ROM Hacking Guide | Tony Hedstrom | This is a guide that shows you how to hack/patch different things into your Sega CD ROMs using a hex... | Cheat Codes | SegaCD | N/A | 1.3 | Beg | 2022-11-21 |
PCSX with Debugger | zHAOsILi | A debugger written on top of the PCSX source code. Allows read/write breakpoint setting for register... | Source Code | PSX | N/A | 1.6ver7 | Adv | 2022-10-23 |
Capcom Sound Engine 1 Format | Justin Olbrantz (Quantam) | This specification fully documents the Capcom Sound Engine 1, Capcom's first in-house NES sound... | Audio Hacking | NES | N/A | 1.0 | Int | 2022-05-02 |
RomHacking 103 - ScriptInsertion | Bunkai | After doing a script dump and editing the font, any translation project needs to insert the translat... | Text Hacking | GB | N/A | 1.0 | Beg | 2022-04-18 |
RomHacking 102 - Font & Sprites | Bunkai | This document attempts to be a guide for completely beginners to start their path in the romhacking ... | Graphics Hacking | GB | N/A | 1,0 | Beg | 2022-04-16 |
ROMHacking 101 - Script Dump | Bunkai | This document attempts to be a guide for completely beginners to create their first script dump. Exp... | Text Hacking | GB | N/A | 1.01 | Beg | 2022-04-11 |
68000 Disassembler Notes | pianohombre | Notes on picking a good 68k disassembler for Sega Genesis roms. The Sega Genesis uses a Motorola 680... | Assembly | GEN | N/A | 1.0 | Beg | 2022-02-21 |
Lunar Address C# Library | FCandChill | This includes non-UI assets from the incomplete Lunar Address C# port. Think of it as a code library... | Source Code | SNES | N/A | 7034093 | Beg | 2021-04-01 |
Prizmatic's Strike Double D Back Sports SLAP BOXING | Prizmatic | Game Rules and Instructions | Game Specific | PC | N/A | 1.0 | Beg | 2021-03-03 |
Hacking Custom Intros Into SNES ROMs | DackR | This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS. Th... | Graphics Hacking | SNES | N/A | 1.0 | Int | 2018-07-10 |
Shift-JIS Encoded + Half | John Osborne | A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA... | Table Files | Multiple | N/A | 1 | Beg | 2018-01-16 |
Shift-JIS w/ redone English Lettering | MrRichard999 | Here is a table for representing Shift-JIS English characters in regular format as "ABC" i... | Table Files | N/A | N/A | 1.0 | Beg | 2016-07-27 |
Shift-JIS & UTF-8 Table | MrRichard999 | Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC ... | Table Files | N/A | N/A | 1.0 | Beg | 2016-07-27 |
Beginner's Hexadecimal and Binary Guide | mevoid | A guide aimed at beginners to understand hexadecimal and binary. It includes images, and a really ni... | Miscellaneous | N/A | N/A | 1.0 | Beg | 2016-04-21 |
Anomie's S-DSP Doc | Anomie | Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is ge... | Hardware Info. | SNES | N/A | 1212 | Adv | 2015-09-28 |
Capcom MMC3 Sound Engine Information | za909 | Here is some information regarding MMC3 Sound channels | Audio Hacking | NES | N/A | 1.0 | Adv | 2015-05-27 |
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