Title | Ghost Trick ROM Visual Assets Information |
Description |
A document with general information on how to access/understand visual data in the Ghost Trick ROM, specifically talk sprites and backgrounds. Does not include an exhaustive directory but rather serves as a basis for further testing and discoveries down the line. Does include specific examples for reference and general memory addresses where certain pointers can be found, as well as the algorithm used to piece together the background tiles (which are out of order in the ROM). |
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