News
Welcome to NeoRHDN! This place is still a work-in-progress, so pardon the construction...

Chat on Discord
Views: 753,465
Sections: Documents | Utilities | ROM Hacks | Games | Translations | Homebrew | Fonts | Community
Site: Main | Rules/FAQ | Discord | Memberlist | Latest posts | Stats | Ranks | Online users
11-21-24 08:49 PM
Guest: Register | Login

NeoRHDN - Documents - Document Information

RAMsetta Stone Secret of Evermore
Game Specific
TitleRAMsetta Stone Secret of Evermore
Description
This is a new style of document to show the conversion of SRAM locations into WRAM locations. In other words, saveram and savestate locations. It is quicker and easier to search a savestate's data, than to trek back to find a save point to make a saveram file.

For instance, you could make one savestate before a boss fight, and then a second savestate immediately after. If you compare these specific regions of the savestate, you'll find only a few bytes have changed. These bytes would indicate the boss is defeated. Then you could edit the sram file, and battle the boss again.

You can also use a debugging emulator like bsnes-plus and set a breakpoint for when these WRAM regions are modified. Helping to map out the entire saveram format.
Authorphonymike
CategoryGame Specific
PlatformSNES
GameSecret of Evermore
LevelBeginner
Version1.0
Release Date$2021-02-08
Downloads86
Last Modified2021-02-08 21:58:21


Affiliates:


Acmlmboard v2.5.6+neo (2024-08-13)
© 2005-2024 Acmlm, Emuz, NinCollin, et al.

Page rendered in 0.029 seconds. (639KB of memory used)
MySQL - queries: 24, rows: 323/331, time: 0.024 seconds.