Title | Final Fantasy I: Dawn of Souls General Notes |
Description |
A collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripting in particular, but what is present is already pretty extensive.
Main areas of interest include:
-Monster stats, AI assignments and AI definitions
-Spell and Weapon animation data/scripting (incomplete)
-General graphics information
-Map feature data: NPCs, spiked tiles, doors, chests (incomplete)
-Map exits data
-Map tile data
-Map event data
-Tileset data
-Weapon/Armor/Item/Spell data
-Monster formation data for dungeons and the overworld, sea and rivers
-Some text and overworld data for FF2
-Nightmare modules relating to most of the above
-Many ASM routines: Battle calculations, menus, map loading, levelup, encounter determination, Soul of Chaos dungeon generation, etc. |
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