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Description |
This is a purely visual fix. It does not change the game mechanics in any way, shape, or form, remotely, or otherwise.
Purpose:
The purpose of this patch is to fix some inconsistencies with equipment having incorrect bits set of what they are actually able to dodge, block, or parry.
Or, in some cases, lack of those bits thereof.
This allows for a varied combination of block animations your characters can display even during post-game content (notably, Relm with a Cat-Ear hood comes to mind), as well as reducing the occasional uneventful 'Miss' where your characters stand around doing nothing after dodging an attack, with no animation, even when they have gear equipped that actually contributed to the enemy missing the character during the early to mid game.
Read the readme for the changes. |
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